Sprout the Brawler

Slightly late to the party but this weekend, Sprout intends taking on all comers in the Brawler’s Guild.

brawlers

My self-imposed challenge however is to do it as Holy or die trying! No doubt the latter will definitely happen more than a few times but I think with a bit of practice some fights at least will be possible and making the attempt is half the fun in it’s self.

So without any further ado, introducing Brawler Sprout!

brawlersprout

Be afraid.

And the Wheel keeps turning: PvP and Chakras

Nothing seems to divide Holy Priests like Chakras. I know people who have quit their Priests all together over them, Priests who have gone Disc or Shadow because of them as well as plenty of Priests who have stuck with Holy but tend to pick their Chakra and stick with it regardless of their circumstances. My focus today is PvP but a lot of what applies here can also be used whilst dungeoning and raiding.

First of all, know your “enemy”!

chakra01

and

chakra02

Now I deliberately didn’t include the third Chakra and the reason for that is simple. Chastise is our default ability if we aren’t in a Chakra at all. So lets say I’m in Serenity and I have been for a while, all I need to do to throw a disorient on that pesky Holy Paladin over there is leave Chakra state, cast Chastise and then re-enter Serenity immediately incurring no real penalty (ok Chastise hits for less but…..).

chastise01

/cancelaura Chakra: Serenity
/cancelaura Chakra: Sanctuary
/cast [target=mouseover, harm, nodead] Holy Word: Chastise; Holy Word: Chastise

You do need to hit the macro twice to get the disorient but it leaves whichever of the two Chakra states you’re in and then will stun either your mouse over target if you have one or your actual target if you don’t. I’d definitely recommend using a macro because in hectic pvp combat the last thing you want to be doing is trying to right click off the right buff whilst the person you want to disorient is trying to smash your face in with an axe.

So with the basics covered, what I do use and why? Well my general rule of thumb sees Serenity as my go to Chakra for most things pvp related. I’m a great fan of casting on the move (you can tell I was a Resto Druid in a former life can’t you) and given that in most pvp, standing still just makes you an easier target, you can’t beat instant cast abilities. Being able to dance through and behind your enemies throwing out heals can make a huge difference on your time to live and that of your team-mates.

Also if you’re left alone, Serenity is definitely where it’s at. That instant heal can and will save your life over and over again.

However, especially in the two 40 mans, Sanctuary has it’s place:

Isle of Conquest

  • On entering the boss room to take down the opposing boss I switch because with his leap, every little bit of aoe healing counts. 
  • If we’re winning by attrition and camping the graveyard, i.e. everyone is grouped up in one place with lots of people taking damage, I switch.

Alterac Valley

  • End bosses are an obvious choice for Sanctuary, especially if you’re forced into pulling with towers up.
  • Any huge face offs on the road, i.e. by Iceblood graveyard or between Stonehearth and Stormpike, using Sanctuary is a potential option. It depends whether you’re just championing one person, i.e. a warrior/deathknight or trying to keep the masses alive.

As for Arenas, given that I only ever play 2 v 2, I tend to switch between Serenity, no Chakra at all for the disorient and then using Chakra: Chastise if I need to nuke.

Basically before you make a decision on which Chakra to use, consider the following:

  1. Are you sticking with the vast majority of the team or are you off either solo or with a handful of others. Then consider Sanctuary for the former and Serenity for the latter.
  2. How many opponents are there? Lets say for example that you and a rogue are attacking the Farm in Arathi Basin. There is just one defender but you know that this team have been fairly good at communicating thus far. Do you stick in your healing Chakra or do you switch to Chastise for the extra bit of oomph? After all, the faster they die, the quicker you can tag.
  3. Is anyone focusing you? Serenity all the way then.

TL,DR

  • Macro cancelling Chakra and disorient early and often. The more CC you can provide, the less healing you need to do. Consider things like Chastise – > Mindcontrol for defending the Lumber Mill in Arathi Basin or in 2 v 2s. Not only is it annoying, it’s also effective, especially if you follow it up by parking the person next to you and then fearing them. 
  • Serenity normally beats Sanctuary unless the opposing team is kindly focusing on aoeing down your team at roughly the same rate, you aren’t taking huge amounts of damage yourself and you don’t like anyone else in the team enough to focus them with lots of single target heals.
  • Chakra: Chastise has it’s place. I use it in scenarios, 5 man groups in which people don’t stand in bad and the tank actually uses cooldowns and for nuking demolishers in Strand of the Ancients. It can also be handy in one v ones against certain classes (i.e the ones which don’t currently hit very hard themselves) as long as you’re ready to swap back to defensive mode Serenity the second they get a mate. The other thing to consider is how many healers are on your team. If I end up in a healer heavy side and no one has the gear/spec set up, I’ll use Chastise for dps, especially to help kill flag carriers whilst the others heal. My Dps isn’t awesome but I’ve never come bottom yet although in random battlegrounds that’s perhaps not surprising.

Above all, don’t be afraid to play around with them. Also I have it on good authority that chastise the disorient is cheating (rich coming from a Paladin :p) so use it often!

Redemption Blues

When the MoP changes to the talents were released, I had one huge issue, Spirit of Redemption becoming baseline for Holy. Experience has taught me that it’s a buggy piece of rubbish and it’s good to see that despite it being in the game so long, Blizzard still haven’t managed to fix those bugs.

WoWScrnShot_011913_182120

I died in Eye of the Storm just as the game ended and turned up in a graveyard. When I first checked I didn’t even have a corpse although luckily that spawned once the two minute timer at the end of the game finished, unfortunately though it was quite a run. Ok, I could have waited until the timer on Spirit of Redemption ran out but Mr Harpy wants points and thus time was of the essence (although now knowing what I know, I’ll definitely be waiting).

So that’s achievements I got late because self sacrifice to help kill bosses through the use of Spirit of Redemption basically punishes you and now, having to corpse run across a zone because the game can’t identify the difference between a player and the zombie you become when Spirit of Redemption is active. Given the amount of times I die, even in PvP… I’d swap this for something else in a heart beat.

In short, don’t leave a battleground whilst a Spirit of Redemption because who knows where you’ll end up! I got lucky. My corpse was in the air, as I had entered the battleground on a flying mount but was still close enough to the ground to be reachable.

Patch Notes Thoughts: Easier Chakra Surfing

I’ve been keeping a vague eye on the notes for the forthcoming patch, oohing over the thought of riding dinosaurs but my brain has been rather disengaged. However one little tidbit I spotted today changed that:

The 4pc PvP bonus for healing priests has changed: Reduces the cooldown of Chakra by 25 sec and during Spirit ShellFlash Heal costs 50% less mana. (from MMO Champion).

I’m not particularly interested in the second half (Holy for life!) but the first bit had me thinking. Now I’m a chakra hopper by nature and the thirty second cool down between switching annoys me considerably. I’ll happily admit to not being the greatest fan of chakras as I think their implementation has always been clunky and I hate running around with huge disco lights under my feet yelling “Holy Priest….try and kill me” to all comers. However I think a five second cool down between switching states is a huge improvement, so huge in fact that I feel it’s got no place being a set bonus at all.

The whole point of chakras as I understood them was so that we could switch on the fly as sadly PvP in particular doesn’t come in nice perfectly timed segments with the opposing team seguing politely from aoe to single target and back again. I know from playing against plenty of other Holy Priests, most seem to pick a chakra and stick with it regardless of the situation, especially now they last after zoning/death so hopefully this change will change that, pushing people into a bit more experimentation. That said, I don’t see why this change couldn’t be either baseline, leaving the PvP set bonus as it currently is or altering it’s implementation slightly. Why for example can’t it work like the Monk roll? In that you could switch once and then again without incurring a time penalty. It would be more dynamic than just a flat cool down and would potentially allow for more tactical play.

Right now this is a necessary change but a really boring set bonus.

Slightly off-topic, one of the more common searches which seems to bring people to my blog is “What chakra should I use in pvp?” and that to me feeds into the sense that quite a lot of Priests feel trapped in one chakra because of the cooldown. (For those of you which are interested, I’m currently working on a rather massive post with flow charts and possibly diagrams to cover what I use, when and why).

 

Minion of Har’koa: Transmogrification Gnomish Style

So I noticed whilst flicking through my feed reader that J D Kenada was hosting yet another transmogrification contest and I thought “ooh!” to myself. My first thought on reading the brief was Snow Gnomes!!!!! and given that first thoughts are usually if not the best, at least the most quirky and strange, Snow Gnomes it is!

First of all, every Spirit needs a few Priests to speak for them.

WoWScrnShot_010713_205459

This outfit was one of those serendipitous moments begun whilst running around AQ40 pursued by an army of angry bugs when you happen to pause long enough to loot Fankriss and find those beautiful blue robes staring back up at you. Being a modest Gnome it is of course matched with the Cerulean Filigreed Doublet, a shirt whose design I adore and use whenever shyness gets the better of my characters.

WoWScrnShot_010713_205519

  • Heroes’ Crown of Faith
  • Pauldrons of Transcendence
  • Robes of the Guardian Saint
  • Bindings of Transcendence
  • Cerulean Filigreed Doublet

As it happens, this is what Sprout is wearing at the moment but when I went to grab a few screenshots of Har’koa, I noticed that the blues matched up almost perfectly.

The other outfit I made, the one I originally intended entering was designed around the weapon as after all, Spirits need Blades just as much as they need Priests to praise them.

WoWScrnShot_010713_210941

  • Very Light Sabre (the reason why my Warrior is a Gnome)
  • Mechanized Snow Goggles (which always make me think of Charles Causley’s poetry
  • Glimmershell Shoulder Protector
  • Iceguard Breastplate
  • Imbued Plate Greaves
  • Iceguard Leggings
  • Lurker’s Girdle
  • Gauntlets of Resolute Fury

I was still toying with the idea of designing something around the “wonderful” Boneshredder’s set but work and duty calls, that will have to be a plan for another day.

Seeking Redemption: A Blog Azeroth Shared Topic

The Blog Azeroth Shared Topic this week is a touchy subject for me, I’ve always been a firm believer in asking forgiveness not permission but only when caught red handed in mischief. However, in order to write this, I’ve put my “big girl shoes” on and gritted my teeth. Here’s hoping confession really is good for the soul, as suggested by Matty.

What is one thing, just one thing, you did that was pretty awful in Azeroth, that you wish you could get some kind of redemption or forgiveness for, or even just get off your chest?

First the extenuating circumstances leading to my crime.

Back in vanilla, my then guild got server firsts on everything after Razorgore (the Horde beat us to that one) but everything in the garden was far from rosy. Too many egos clashing, massive competition to top the damage metres and lots of cliques hidden amongst the raiding team. We Priests however all got on fairly well, communicating mostly through the Priest channel, the name of which we changed regularly to stop non-Priests from infiltrating. The biggest “fly” in our ointment was a former Priest rerolled Mage who thought that we “healers” existed to serve, nothing more and who set about orchestrating  a campaign with the Guild leaders to prevent amongst other things healers rolling against dps alts on dungeon drops that no main wanted on our Molten Core/BWL fun runs. Things came to a head one BWL where our GM (who ruled with a rod of iron) was catnapping with the intention of logging later for AQ40. In his absence, the one healer who was an officer lead the raid and awarded Mish’undare to a fellow Priest. Now everyone’s favourite Mage ignored the war raging in guildchat and took the step (too far) of phoning the GM at home who promptly erupted on-line and proceeded to read the riot act. DKP was threatened and even I (usually considered immune to the yelling) ended up on the receiving end of furious whispers because I had done nothing to stop the “crime”.

The Priest Officer turned first to shadow before vanishing in the dead of night, having “mislaid” the guild bank and the rest of us were under scrutiny and house arrest by the rest of the guild. We in turn, reacted like the children we were currently being treated as. Rank 1 fortitude buffs on certain people and lots of “accidental” deaths on Nefarian during the Priest call topped the bill. However my sin came a bit later when still smarting from the fall out I happened to be spending a lazy afternoon on-line  picking herbs in Felwood and chatting away to a range of people including a pvp hungry Horde Druid who had logged his Alliance alt for some ganking gossip. Our server had a fairly small community and the news of rebelling Priests had spread like wildfire, after all, no other guild wanted to be “infected” and so once we’d covered the latest who ganked who news we moved straight to the events of that BWL. Some how I found myself breaking my own cardinal rule and the identity of a certain Mage fell from my lips like cherry blossom petals from the tree. Naturally my Druid buddy excused himself from the conversation a few minutes later and logged off, I continued picking flowers and waited to see what happened next. It didn’t take long, soon Mr Mage was complaining about being ganked by a 5 man group including a particular Druid. In all, he died five or six times before the cavalry reached him.

I didn’t give his location but then I didn’t need to, the Druid was perfectly capable of using the /who function but that doesn’t mitigate my crime. As soon as I started typing I knew what would happen, after all Druids were in a similar boat to Priests, having to fight to be accepted as something other than healers and more importantly I knew that this particular Druid would be happy to avenge me.

In closing, I’m not in the slightly bit sorry that the Mage got ganked repeatedly and from that moment forward had a target painted on his back but I do regret the fact that I sunk to his level, that I got into bed with the Horde to get revenge.

 

Edit: Mr Harpy made me add this bit which is probably the worst part. We ended up being part of the rescue group because the guild had to stick together and all and despite said Druid emoting /love at me, when my GM charged him I had no choice but to play my part as a good little Alliance healer. In short, not only did I get a Guildmate ganked against my own “principles”, but I played a starring role in the corpse camping of my Knight in shining armour because I didn’t have the guts to admit that it was all my fault in case my DKP got wiped.

Thoughts on being 90

Whilst levelling is a journey full of wonder and amazement, arrival at 90 is like landing at the airport to discover they’ve lost your baggage, customs want to strip search you but you’ve won the lottery to compensate. Sure there are a lot of positives but some definite negatives thrown into the mix as well.

1. Dailies, dailies, dailies as far as the eye can see. The choice is overwhelming as is the feeling that you should ignore the “fun” ones (Tillers/Anglers/Cloud Serpents) whilst concentrating on the rest in the run up to raids and the arena season starting. Given that I don’t go back to work until Thursday, we have been spamming the lot but it definitely feels like overload. On the plus side (a phrase I never thought I’d ever use in this context) most of the daily hubs involve going to one specific area and slaughtering & collecting. On top of that, compared to the Molten Front, killing vermling, playing catch with baby dragons and beating up sharks with your bare hands is a refreshing change.

2. Heroics aren’t really heroic in any shape or form. When I queued up for the first time I was really nervous remembering back to the start of Cataclysm when on some trash packs mana was an issue. I didn’t need to worry, in fact even after boss fights my interweaving of power word:solace into the mix meant I didn’t need to drink then either. I know the challenge modes are there for just that purpose but I would have liked the Heroics to be slightly tougher. It just feels a bit wrong where the Stormstout brewery for example felt harder on normal at 86 than it did at 90 on heroic (just wearing blue 450 gear in every slot apart from my 463 legs and my epic trinket from Coren).

3. PvP is awesome. My favourite all time battleground now has to be the Temple of Kotmogu. It’s fast paced, fun and a bit like arenaing but with objectives other than making sure you’re the last team standing. I definitely don’t feel squishy as Holy unless the whole opposing team piles on top of me (or I’ve been hogging a power ball too long) which is a good start to an expansion too. I plan on doing a proper post covering my choice of glyphs + talents as Holy for each of the maps once I’ve finished testing a few things.

4. Scenarios! I love all of the ones I’ve played so far (apart from Theramore). They’re quick, varied and because it’s not just standing still and healing like a proper dungeon, great fun (ignoring the lore side of it, Theramore is just a bit too much like running a dungeon).

The loot bags are annoying though, I know RNG is RNG but so far Mr Harpy has had an item from pretty much every second bag and I’ve had zero which makes gearing up a little more irritating.

5. Priesting. Why oh why can’t chakras last after death and on zoning. I know it’s not a massive issue for most things but it’s still a quality of life issue. Other than that, I’m pretty happy with Holy. Mana is 10 times better than it was at the start of Cataclysm in both pve and pvp. In fact the only other thing which annoys me is the lack of useful minor glyphs for my chosen spec. We have a choice of ten, four are shadow specific, one is disc specific, one is holy specific but requires your death and the others are just flavour.

6. Pet battles. Fear my Hopling because it will lick you to death! This turned out to be more addictive and less annoying than on the beta. I’m still working my way through pre Outlands pets but I hit 250 unique pets a while back and am route to 400 albeit slowly. I have to admit I went and tamed an Infested Bear Cub even though I said I never would. (By the way, they only seem to spawn after midnight if you’re looking, at least that’s the only time I’ve ever found any sign of them). Also whoever designed Jaguero Isle to have a separate weather system to that of southern STV can take a spinning crane kick to the face.

7. MoP transmogrification. Yes please! The cloth pvp set consisting of a pants suit had me panicking slightly but the weapons and off-hands are stunning.

8. Pandas. I’m still not 100 percent convinced, but I’ve made one even though she hasn’t made it out of the start zone yet. She’s a Priest (surprise surprise) called Snowflower after a book I fell in love with a little while ago when I found a beat up copy in a charity shop. I’m slightly saddened by the fact that my favourite beta hairstyle isn’t available at the character creation stage but am hoping it will be an option once she escapes the Isle.

9. The Storyline in general. I’m really impressed with the stories this time around. Blizzard have added some really lovely touches and some tragic moments. I was particularly taken with the fact that my evil double giggles.

It’s a great mix of tragic, comedic and thought provoking.

I think I started out looking for things to criticise, wanting to believe that WoW had nothing left to offer me, that I reached my final destination as far as the game was concerned but it seems that somehow despite my cynicism, Pandaria’s beauty and sense of wonder has managed to pull me back.

A few of my Favourite Post-Patch Things

In no particular order:

1. Basilisks

I thought these would be a bit like crocolisks, i.e. really annoying as pets with their skittering little legs running after you but somehow their garish colours and whiskers have grown on me.

Staying with Hunter’s pets, up next is something I’ve been wanting to tame ever since they were first introduced with the Burning Crusade.

2. Water Striders

3. Being able to name my mini-pets. I’ve still got a long way to go figuring out names for all of them but I love being able to show a bit of their personality through a proper name.

4. Scarlet Monastery.

The re-make reminds me of those wonderfully bad Hammer Horror movies I grew up hiding behind the sofa watching re-runs of. I particularly like the fact that you have to pretty much “stake” Whitemane to try and ensure she stays dead.

5. Spectral Guise. Perhaps not for the reason that Blizzard would like to me to love this talent though. It has saved me a couple of times by cancelling spell casts but because it doesn’t work like true “stealth”, your pets remain visible and for some reason my Darkmoon Balloon drifting along seemingly by itself amuses me no end.

6. Glyph of Disguise.

Here we see my rogue masquerading as a rather fetching Harpy. Unfortunately it only lasts five minutes and breaks in combat but for idling there is nothing better.

So what is everyone else excited about this week?

Choices

The more I play and read about the beta, I find myself struggling with an unexpected dilemma. Do I keep playing my Priest even though I’m not 100 percent happy with some of the changes or do I switch to my Druid?

Whilst I do want to get back into raiding at some point during the next expansion, given the fact that I’m about to start a new job in a new city a month before MoP is released, plus we’re going to be moving house in the next couple of months, raiding other than LFR is out of the question probably for the first tier. So it’s not the PvE side of things which bothers me, after all I was healing heroics at the start of Cataclysm despite the “Oh, it’s a priest…. this is going to suck” comments from my party members. In the words of the song, “I can get by“, grumpily sure but I’d manage.

My problem is PvP which brings with it a whole new set of issues and problems. The thought of losing to certain people, the ones that my current Disc Priest can happily beat in one v ones at the moment despite the fact that they’re similarly geared and dps specced is enough is to make Sprout curl up into a ball and cry (I know I probably have that effect on them but that’s totally different okay!). We’re losing so many of the tools I use on a day to day basis and getting little in return.

  • No more shadow cast time spells. Ignoring the kick/interrupt aspect especially when fighting melee because you can get around that, smite just doesn’t have same oomph as “mind blast” or “mind spike” in terms of the imagery it conjures up.
  • Mind control being a talent with a 30 second cooldown. This is perhaps my biggest issue because  I use it a lot in PvP. It’s won me arena games, it’s allowed me to hold nodes solo in maps like AB and of course throwing people off cliffs is priceless.
  • Losing our damage reduction talents. Resilience will probably fix it but you never can tell.
  • No more holy nova unless you glyph for it but you can’t afford the glyph slot because you need a whole bunch of other glyphs to get back the stuff which has become optional but isn’t really for PvP. Now I know mind sear works just as well for killing snakes and stopping people from tagging flags but when you’re solo, it doesn’t help you find the rogue that you know is sneaking up waiting for his moment.
  • Mana being a bit of an issue. Although not sure this is a real issue, at least in random battlegrounds because drinking is always an option if you’re careful.
  • The cooldown on dispels helping create an issue with mobility, something Priests have always had a bit of an issue with.

Which brings me to my Druid. A class that like the Priest I’ve played since vanilla and just like the Priest I have multiple Druids scattered across servers. I lost interest in the class when Tree of Life was introduced because it went against everything I loved about mine. I didn’t want to be stuck in one form, which all things considered was a bit odd since I’d spend hours chatting away to people sprawled in catform next to a brazier in Ironforge, purring at passer bys. I kept trying but I couldn’t bond with mine any more. The final straw was feral charge being moved out reach of Resto and my Druids, disillusioned and angry became feral and balance. I went back to Resto last season because playing the underdog is always interesting if not always fun. Tree form as a cool down, not a permanent form definitely helped too. I like being able to blend in, not being the healer instantly recognisable by anyone because they look like a slightly past its sell by day stick of broccoli.

In terms of off-spec, I’d much rather be Balance or kitty cat than Shadow which is a plus for the Druid. Also who doesn’t love pouncing people. But then am I looking back with rose tinted spectacles. The days of being able to tank 5 mans as Resto merely by changing your gear are long gone. As are the days of perhaps my Druid’s greatest triumph, holding the Blacksmith solo versus five or six well geared Horde through feral charge, cheetah and lots of healing whilst reinforcements rode in.

Perhaps it’s time to play something else entirely. After all, having healed for over seven years maybe it’s time to just dps and let someone else take care of the healing. Both the Druids and Priests have some fundamental flaws at their core, healing mushrooms and chakras for example. I’m not also hugely in tune with Blizzard’s movement towards pushing healers into dpsing because to me it’s for the wrong reasons. You should be dpsing to dps, not to gain mana or boost your healing. I suppose that’s partly why I’ve grown to prefer PvP healing than raid healing even though I still miss the buzz of downing bosses with people I generally like. In raids it becomes routine, you learn what the boss does and figure out the optimal strategy to counter that but in PvP that’s not possible because there are too many variables to consider.  Of course there is a rough order to your spell choice/the abilities you choose to counter the enemies choices but it pushes you to find uses for all your spell book. Whilst both are dances, in pvp especially encounters outside rated/arenas it’s like comparing “Strip the Willow” (PvE - formulaic unless someone screws up) done properly to a wedding disco where everyone is dancing to a totally different beat (random battlegrounds). Arena should be more like ballet but often ends up resembling the disco too. I suspect the over all theme here is that most people can’t dance. I actually got knocked unconscious once doing Strip the Willow because my partner had two left feet and far too much muscle. The fact that we were both drunk at the time was purely accidental.

Of course, the eventual end-game will be to level them all my characters but which one will come first, right now I’m really not sure and that is a source of great frustration.

If they love you, they’ll kill Demons for you: A Blog Azeroth Shared Topic

The shared topic this week is

What is the nicest thing another player has ever done for you in-game?

courtesy of Frinka of Warcraft Street.

Immediately one thing stood out but first you need to know the background. In November 2005 I was in a 40 man raiding guild which was ripping itself apart from the inside. Founded on very open terms with no GM and lots of Officers by a bunch of escapees from an ultra strict dictatorship guild (when the GM accuses your boyfriend of stealing you away from him on the realm forums…. you know you made the right choice), we were struggling to get along. My now husband was our Raid Leader and there were whispers (behind his back of course) of a “cult of personality” and “brain washing” to explain away why the majority of the guild looked up to him and not the rest of the Officers. I was caught in the middle as both our Priest Class leader and the girlfriend of the RL, people would whisper me complaining about the other Officers as well as the other Officers whispering bitching about my partner. All in all, at times I felt like just walking way, I was sick and tired of dealing with tantrums, whines and just general obnoxious behaviour. It really felt like I was running a kindergarten rather than helping lead a raiding guild. We had two tanks who both needed their hand holding half the time, one who famously sat down on Onxyia and just gave up and one who deleted his gear regularly, who usually had to be talked down by me.

This night in particular we were working on Majordomo and despite the usual hiccups and whines, we managed to defeat him. Now we were the fourth guild on the server to do so but apart from the server first guild who got an Eye on their first kill, the server seemed to cursed to only get the Leaf so we were both surprised and pleased (at least those of us who weren’t hunters) to see the Eye of Divinity gleaming away at the bottom of the chest. No one contested it going to me but that’s where the next snag arose. The server’s top guild had a monopoly on Kazzak as well as an army of priests, there was no way I could get the Eye of Shadow that way. I was just going to have to chance my luck in Winterspring versus those nasty elite demons.

So after a quick pull on Ragnaros to get a feel for him, a group of us headed off to Winterspring. It was already late, past midnight and most people had both families and jobs in the morning. The clock chimed 1, 2, 3 and still we were at it with no luck. Our tank went to bed, as did our hunter and the rest of the dps which considering that they had to be up in the morning was fair enough. That left four of us, my now husband on his resto druid, me on my priest and two of my fellow priests. Four healers versus those fairly nasty elites. We rooted and we smited our way around in circles, killing mob after mob and getting nothing. Four in the morning came and went, four thirty.. five am and had anyone been watching they would have seen four forlorn figures running around killing demons. Someone said those immortal words “just one more” and dotted a Felguard. We killed it and there it was.. my Eye of Shadow. The rest is a blur, hearthstoning, flying to the Plaguelands and completing the quest.

As it turned out, I was the second Priest on the server to compete my staff and when that guild finally burnt itself out and a bunch of us were “headhunted” by the server’s top guild, I was able to repay one of those priests who spent all night farming demons with by gifting them an Eye of Shadow from our guild bank. They are the reason that my Benediction is so important to me, sure it’s great to have because you can’t get it any more but their efforts and their time means far more to me than a sparkly staff.

If you’re reading this and you know who you are, <3.

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