Mixed Musing

My dabbling in SW:Tor has made me realise a few things.

Firstly I love the conversation choices and wish all games came with them. Even without having them influence the story too much, it allows personality  to shine through which in games like WoW where you might play through quests as many as 50 times (if you’re a true altaholic) would be wonderful. If you’re feeling snarky because you’ve just been presented with your 10th poop quest in as many days, why can’t we reflect that in the way we talk to NPCs. Although given how I’d treat daily quest givers… maybe it’s no surprise that feature hasn’t been added.

Secondly, space ships don’t really do it for me. I want gothic architecture or verdant forests full of cute critters.

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I suppose that’s a round about way of saying I miss WoW which as a matter of fact I do. I’m planning on coming back to grab a Qiraji Guardling just because….. whether or not I’ll stay will depend on a few things. The new pvp changes have me tossing and turning. Equality in terms of pvp gear doesn’t bother me in the slightest, my blue geared alts have taken on plenty of purpled up characters and won. No my issue is that of progression. I like to tick boxes and seeing your stats rise is a massive part of WoW, at least it always has been for me. Without that, I’m not sure the game will still have it’s draw. Sure, there is the raid finder but I’ve got a enough sources of stress and negativity without adding a voluntary one to the mix. A casual guild might work but given the sort of work I’m going to be doing, there will be some nights when all I want to do is crawl into a ball and others when it’s a case of sod killing pixels, I want to take my rage out on other players in battlegrounds. We will just have to see.

That said, if I return to WoW in any serious sense, I don’t think it will be as a healer.

 

It’s a small small world: For Matty

I knew I’d seen that mermaid before, yep, this one.

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Picture borrowed from Pat Fish

It’s been bugging me ever since that post, dancing just out of reach, twisting away every time I reached for it. Then with blinding clarity it came to me when I was reading your last post on muses, those most fickle mistresses. It wasn’t the tattoo I recognized but the stone carving along side it. My in-laws live around eight minutes away from the museum which houses the original. Sometimes the world seems so tiny, it makes Azeroth look huge.

Finding a Melusine on a Pictish stone stood out, although not enough clearly. Coupled with the fact that the comb and the mirror are common symbols on these stones, it makes you wonder if they knew something we didn’t.

My latest Distraction

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Inspired by a comment left by the Dancing Hare, I thought I’d dabble in SW:TOR and much to my surprise I am actually enjoying the story so far. It’s weird because I hated the gated fixed leveling zones in WoW but yet here I find myself sinking into the story telling rather than focusing on the fact that everyone playing my class experiences the same beginning. The fact that I’m playing solo probably helps, wanting to play say a Worgen and then being stuck for 14 levels when you want to quest with someone who refuses to play a Worgen got frustrating fast. Not sure how long the “ooh” factor will last but then since I really really really want to kill the guy who keeps giving me quests, I suspect I’ll be enthralled at least to the point where I either get to slaughter him or the game designers disappoint me by making him turn out to be okay after all.

I’m also playing through Dragon Age: Origins as a Mage yet again. I could pretty much do my harrowing in my sleep by this stage. Although what normally happens is I burn out by Ostagar and run off and make a new character but this time, I’m determined. I have goals in fact. I will actually finish the damn game, seduce Leliana and make Alistair marry Anora.

On the flip (WoW) side, I’ve found myself missing Sprout to the point of starting to sketch gnome faces, trying to decide whether a plushie would work best with a painted felt face or one built out of embroidery and fabric. Not convinced I actually miss playing the game though.

Minipost – My Next Sewing Project

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Because you can’t have too many Gnolls! (especially cute ones with button eyes).

 

On a slightly related note, wouldn’t these chaps make wonderful balloon mini pets to float around after us.

Pygmalion Complex – Building the Perfect Woman

The idea of men searching for the perfect mate and then having to resort to building their own is ancient one. As we search through literature, it’s a concept we encounter time and time again and now it’s found it’s way into WoW.

When Pygmalion saw these women spending their lives in criminal pursuits, shocked at the vices which Nature had so plentifully imparted to the female disposition, he lived a single life without a wife, and for a long time was without a partner of his bed. In the meantime, he ingeniously carved a statue of snow-white ivory with wondrous skill; and gave it a beauty with which no woman can be born; and then conceived a passion for his own workmanship. The appearance was that of a real virgin, whom you might suppose to be alive, and if modesty did not hinder her, to be desirous to move; so much did art lie concealed under his skill. Pygmalion admires it; and entertains, within his breast, a flame for this fictitious body.

Ovid (Metamorphoses X)

Sound familiar? Well if you’re been following the discussion on the Thunder King’s most precious possessions, the Twin Consorts, it should.

Players who look closely at the models of these celestial twins will note that they seem quite literally carved out of stone. Indeed, these were specifically created by Lei Shen and empowered to serve and guard him, and they are a direct reflection of his will rather than any broader sense of mogu culture as a whole.

To say Blizzard handled this badly would be an understatement. A fairly large and vocal percentage of the community (rightly so) have been protesting about the lack of female models for more than half the races for years and once again, Blizzard fell head first into the trap. However I’m not going to go into that because Nyxrinne, Apple Cider and Navimie have already covered it. What I want to talk about instead is the missed opportunities Blizzard have let saunter past them once again.

Stories don’t exist in a vacuum and with games like WoW, Blizzard have the perfect opportunity to drop hints and clues long in advance. We know from the various quests that MoP launched with that the Thunder King was always going to be brought back so far more preparation could have been done.  We also know that the Mogu themselves came from stone, brought to flesh and blood by the same curse which gave us Gnomes (basically it’s all the Old Gods fault!).

Their ancient research delivered to them methods of turning flesh to stone, and back again. Lifeless rock could be animated, providing a willing (or unwilling) soul could be captured within. These dark rituals created the Stoneborn, soldiers of jade and dark magic forged from the living essence of conquered victims. These creations were powerful… terrible to behold, and above all else, one hundred percent loyal to their mogu masters. (from Wowpedia).

There are a number of potential avenues that they could have utilized, archaeology, the Lorewalkers faction and of course the storylines on the Isle of Thunder itself. Archaeology has a Mogu branch but there is no mention of the Twins in any of the artifacts which given that they are meant to be pride and joy seems strange. Adding twin fans, one of anger and one of solitude which needed uniting to create perhaps a boe blue fist weapon set would have been a nice touch. Even a grey item, perhaps a painting of the sun and the moon with flavour text implying it represented the Thunder King’s greatest treasure would have been a start.

Then when we look at the Lorewalkers, they tell the tale of Lao-Fe:

Even by mogu standards, Emperor Lao-Fe was a monster among beasts. His favored punishment among pandaren slaves was to separate families. Slaves who displeased him would have their children sent to the Serpent’s Spine, to suffer and die as fodder for the mantid swarms.

This was the fate that befell a young pandaren monk named Kang. Kang was so grief-stricken over the loss of his cub that he chose to wear all black. In a moment of clarity, he saw the mogu overlords for what they were: weak.

Re-writing that to suggest the origins of these two female Mogu would have worked. Perhaps Lei Shen surrounded by his wealth and his power with his palaces and his wall was jealous of the relationships between male and female Pandarens. Maybe he watched and listened and finally decided that like the Titans who created his race, that he too could play God. Imagine what sort of punishment for rebellion that would be, forced to watch the essence of your sister or wife forced into silent rock, powerless to save them and then dying at their hands as the Thunder King sits on his throne, his laugh booming through his halls. As one of those little stories told through pictures and the words of Lorewalker Cho it would have worked wonderfully.

Finally though, I came across this:

vu

What a shame then, that this “famous saga” doesn’t seem to have stood the test of time. Of course, this raises all sorts of questions such as if this was prior to the creation of the Twins, what sort of woman did they allegedly quarrel over? Based on everything we know about the Thunder King, it seems unlikely he would have “consorted” with a woman from what he would deem a “lesser” race (i.e. everything which wasn’t his own). The writers could have had so much fun with this, adding extra dimensions to not only the Twins but Lei Shen too. Investing the player base with their story so that when we’re knocking on his door with murder and loot in mind we actually know why we’re there. Of course, it would be easy to argue that Blizzard tend not to invest time in creating a back story for many if any of the interim bosses in a raid instance so why should these two ladies be any different? I’d like to think they shouldn’t be and that Blizzard should be using every opportunity they can grasp to both answer questions and create new ones in the minds of the player base (at least those amongst us who actually read flavour and quest text). We should know the story behind each and every of the bosses we encounter as we slice and dice our way across the continents. Surely that’s the whole point of grey items, archaeology and lore.

Instead though, Blizzard decided that a few quick lines explaining “everything” would suffice. Of course that’s ignoring the fact that we’re back to the whole “Madonna” and “Whore” thing again, the soft sad serene sister who clearly isn’t happy killing people and her angry twin who appears to glorify in it. The women in WoW don’t seem to come in any other flavours other than victim or mad. What they really need is Carol Anne Duffy writing the lore for them.

Afraid of the Dark

Like Webster, I’m rather obsessed with death. I love the dark and all that crawls in it, am drawn to Halloween and overly fond of skeletons. Thus is probably comes as no surprise that all my Alliance characters level through Duskwood, the closest the Alliance comes to a properly creepy zone.

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Not only does Duskwood have some of the best rare spawns, it also has some of the most engaging and interesting quest chains.

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Whenever I’m passing through, I pop up to Beggar’s Haunt to see if the Unknown Soldier is meditating on his own tomb. Despite the eyes gleaming from the undergrowth, I can find peace in amongst the trees and shadowy nooks.

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Over all though, it’s the flow of the quests and the little details which draw me back time and time again. From everyone’s favourite sneaky Undead pausing by his own tombstone to the way in which the quest chains play out, Duskwood has it all. Sadness, spookiness, Worgen quest givers in a setting which makes sense, revenge and murder… who could ask for more.

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If I had to live anywhere in WoW, taking rooms at the Scarlet Raven would be a distinct possibility. After all, I doubt it would ever be boring.

Day 1 and Day 2 Your first day pet battling & What pets don’t you like and why?

Navi put up a list of pet battling questions and despite my semi hatred of pet battles, I couldn’t resist taking part. (Yep, I’m a sucker for lists).

Day 1:  Your first day pet battling.
Day 2:  What pets don’t you like and why?
Day 3:  Who is your favourite pet?  If you could bring it out into the real world, tell me what you imagine you would be doing.
Day 4: What was the most epic pet battle/capture you ever had?
Day 5: What pet do you want more than any other pet?  What would you do to get it?
Day 6: What pets have you got in your favourite team(s)?
Day 7: Do you use mods?  If you could only have one pet mod, what would it be and why?
Day 8: What is the stupidest thing(s) you have ever done in a pet battle?
Day 9: What is your favourite pet ability?  If you could have a pet with your favourite abilities, what would they be?
Day 10: Design a pet!  What model would your pet have, where would it come from and what abilities would it have?

My first ever pet battling experience was on the Beta and to say it was buggy and frustrating would be an understatement of gross proportions. I managed to capture a black sheep and then everything faded to black. However not being one for giving up, I went a-wandering to STV and set about beating up moths (as you do… sorry Matty). Apart from the “incident” when post tame I accidentally moved forward and fell down the whirlpool to my death this went a bit smoother but even so, the whole process left me with a dirty taste in my mouth.

The second part of this was a great deal trickier than the first. I don’t really have a pet I dislike, not even the poor little spider egg infested bear. That said, if I had to pick a family of pets that I’ve stayed away from, it would be snakes.

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Real life snakes, of which I’ve held plenty don’t bother me in the slightest but their in-game cousins I just can’t bond with.

20 Days of Blogging: Why you decided to start a blog

Back roughly in sequence, this is day 2 of Saga’s 20 days of Blogging.

Day 01 – Introduce yourself
Day 02 – Why you decided to start a blog
Day 03 – Your first day playing WoW
Day 04 – Your best WoW memory
Day 05 – Favourite item(s) in game
Day 06 – Your workplace/desk (photo and/or description)
Day 07 – The reason behind your blog’s name
Day 08 – 10 things we don’t know about you
Day 09 – Your first blog post
Day 10 – Blog/Website favourites
Day 11 – Bad habits and flaws
Day 12 – A usual day in your life/online time
Day 13 – People (players/bloggers) that you admire
Day 14 – This upsets you
Day 15 – Your desktop background (on your computer) and why you chose it
Day 16 – Things you miss (post Cataclysm)
Day 17 – Your favourite spot (in game or outside it)
Day 18 – Your favourite outfit
Day 19 – In your bags/bank
Day 20 – If this was your last day playing WoW, what would you do?

Why did I start blogging?

Well I’ve always been a screenshot addict, filling folder after folder and I’ve always been avid reader of other blogs, both WoW related and otherwise. At first my intention was to keep a private on-line diary about my experiences playing WoW, just a repository of the stuff I was interested in along with somewhere to store my pictures. At the time I was in a guild with Seph and when she started blogging, I decided to give it a go too. For the first year or so, I  kept quiet, making sure that if I commented on anyone else’s blog, I didn’t use a link so that no one could track down my random musings. Then when I returned to raiding full time with my old guild, I decided to transfer my blog from Blogger to WordPress and “go public” so to speak. I finally got around to signing up with Blog Azeroth and posting actual comments as Erinys rather than some anonymous lurker.

Ultimately though, I blog because I love to write. I enjoy sharing bits and pieces of my life, both in-game and out with the wonderful people I’ve met through blogging and can’t imagine not doing it anymore.

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There is just something about hanging out my verbal linen which appeals to me.

“But war is a bitter bugle”

Out of the corner of my eye I caught sight of the glowing globe of flame heading straight for the beachhead. Somehow the juxtaposition of the elegant ship, it’s sails furled sliding across the moon with the harsh bolts of the tower and the spiked defenses made me think of a few lines by Charles Causley.

But war is a bitter bugle
That all must learn to blow
And it didn’t take long to stop the song
In the dirty Italian snow..
O war is a casual mistress
And the world is her double bed
She has a few charms in her mechanised arms
But you wake up and find yourself dead.

from his poem “A Ballad for Katharine of Aragon

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Almost at the end of the quest line for the Operation: Shieldwall, I find myself wondering “What is worth fighting for?” Also I have to admit I preferred Anduin in the days of Lady Prestor when he just stood there as a small but quiet child to his current teenage brat behavior. Constantly running away from his protection detail… pff Jaina should turn him into a sheep for a bit.

 

Somehow from there, I ended up contemplating Sky Admiral Rogers, Sprout’s new role model (possibly because my wandering brain swapped her name for war in the previously mentioned lines). Not only did she tell Admiral Taylor to put his “big boy pants on” but her desire to weaponize everything and anything which might help turn the tide of war speaks volumes to a Gnome!

Plus she’s a bit genocidal, which probably means she’s going to die at some point in the not to distant future so we should revel in her whilst we can.

Those green dirtbags down there plagued your homes in Southshore, laid siege to your children in Redridge, and massacred every man, woman and child in Theramore.

It. Is. PAYBACK TIME! (from the quest text)

Although Thrall did something similar to unarmed Alliance in the Goblin start zone and he’s still alive and kicking so who knows.

A hint of Vanilla: My thoughts on the original game

There has been a fair amount of Vanilla WoW bashing going on recently, both on twitter  (*) and on the forums. However my memories of the original game that I started playing back in 2005 don’t quite seem to tally up with everyone else’s. I’m not saying it was perfect, far from it and I can understand why Blizzard made a lot of the choices they did, but rose tinted spectacles aside, in many ways, it was the part of the game I enjoyed the most. Now I know a part of that, at least, has to come down to that sense of amazement and awe of those first few weeks and months of playing. Of discovering sea monsters off the coast of Darkshore and being chased by crocolisks through the Wetlands. The Deeprun Tram and Stitches patrolling the road in Duskwood, yes all these played a part in my love affair with WoW but there was more to it than the visual side.

Same server battlegrounds:

Yes the queues were horrific for the Alliance on most PvE servers and the Horde on most PvP servers but PvP is best played when personal. When it’s guild versus guild or you versus your nemesis, the guy you’ve hated since you were both level 30 in STV and you spent the better part of an afternoon taking turns to kill each other whilst fighting quest mobs. I was also rather partial to 24 hours Alterac Valleys when you could go to bed at 2 am and get up and find the game going on eight hours later. In particular the guild versus guild AVs were especially fun but they also served a purpose, as nothing builds teamwork and better game play than trying to beat people who will go straight to IRC and brag about it for the next year if you lose.

World PvP:

Pre battlegrounds, World PvP was prolific and far more fun than it is now that flying mounts factor into the equation. You had a reason to group up for leveling because numbers counted, as shown by the fact that a group of three level 40s in STV could take down a level 60 if played right. Southshore/Tarren Mill and Crossroads provided hours of fun between willing participants. As there was no gear originally associated with this, you could guarantee that everyone was there because they wanted to be there, thus the name calling and whining was kept to a minimum.

No name changes/server transfers:

An officer in my first proper guild said to me one late night, “All you have in WoW is your reputation” and back then it was true. Behave badly and your chances of a decent guild, good runs or being asked anywhere were pretty much zero. Community mattered,  both in and out of guilds and was cemented by the same server battlegrounds. I knew pretty much everyone on my faction at level 60, either because I’d played with them on some dungeon run or other or through pvp or simply by word of mouth. Now I know a handful of people on my current server and through the use of LFR, LFD and random battlegrounds have no incentive to get to know anyone.

Attunement Quests:

Not because I liked running UBRS over and over and over again to help everyone in a 40 man guild get their attunements to Onxyia and Blackwing Lair but because of the story and the sense of achievement. That raids weren’t just slightly bigger versions of dungeons but something a bit special so you entered with a sense of awe. You couldn’t simply stroll in and start killing. They also served a purpose in helping you get to know people outside raiding, in building the team you needed to take down the bosses hiding within.

40 man raiding:

My first ever raid was Molten Core and could be described as a bit of a disaster but that feeling of fighting along side 39 others was intense and immense. That’s what drew me in and addicted me, once I got over my feeling of “omg what if I screw up!!!! and waste everyone else’s time”. I suspect that’s what ruined 10 man raiding for me as well, having done plenty of 10 man Stratholme and Scholomance runs back then I just can’t see 10 man raiding as something epic or exciting. Yes, not all 40 were ever equal but that’s true of every size raid group. There will always been someone or another who is being carried by the rest of the team. Having struggled for weeks to clear our way through AQ40 for example, when we finally managed to kill C’thun as a team it was an amazing feeling, one which wasn’t recreated by any of the boss kills which came afterwards.

No reward for playing badly:

You couldn’t get “good” gear by making mistakes or by doing dailies. You either had to “grind” to rank 11 or higher or you had to raid at a decent level. There was incentive to improve thrust in your face on a daily basis if you wanted to see the entire game. Screw up on a couple of dungeon runs and the whole server knew your name and if you wanted to get asked on other runs, then you had to improve and be seen to improve.

Healers versus Dps:

I could take on most players in 1 v 1s as a Holy Priest and I had a good chance of winning. By the time I had proper pvp gear, warriors could pop recklessness and still lose against me. Now, they’d have to be afk or really bad for me to have a chance of winning.

The 5 second rule and downranking:

These were two of my favourite aspects of being a healer and I have to admit that I was sad to see them go. By the time Naxx rolled around it was amazing what you could do with low level heal spells, especially if you timed it right.

That constant and continuous  feeling of the World:

Very few loading screens and no phasing getting in the way when you’re trying to save guildmates from being ganked.

In conclusion I can’t help shake the feeling that perhaps we’re looking at it wrong, that vanilla, that most boring flavour of all is best applied to the game in it’s current incarnation. When all play styles are accounted for and the distinction between striving to be the best you can be and just bouncing along doing as little as possible is tiny, then there is something wrong. Botters are rife, so are loud mouthed and abusive jerks in every aspect of the game because there are no consequences to  obnoxious behaviour. Blizzard have tried to give us everything we wanted and yet the social side of the game, that huge and important aspect has suffered as a result. I can raid, dungeon and pvp without investing any effort in the people I play with and that is reflected in the way people behave. “Oh I’m never going to see this person again… so I’ll roll on X loot, call him a bunch of names and then pull the boss and leave”, we see it again and again in blog posts, on the forums and on twitter…. somewhere along the line we have created our own form of hell.

* Sorry for borrowing your post but you had the twitter conversation all nicely laid out already!

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