First Days of Draenor

Draenor.. it’s certainly been an interesting ride so far.

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On Snowflower, despite the fact that she’s level 92 her garrison lies unloved and mostly untouched mainly because I daren’t set foot in it. I spent most of yesterday afternoon stuck to it, attempting to leave only to be ported back and told my transfer was aborted. Clearly Garrisons have rather strong gravitational pull. Sproutling, perhaps because she’s a Gnome and thus has lower mass has had a lot more success and might actually manage to develop hers beyond a Barracks.

Questing has been far more successful. Shadowmoon Valley is without a doubt beautiful and the quest chains fit together nicely.

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I also love the sheer number of “treasure” dotted around the landscape, whether in the form of rares or just little trinket boxes hidden around the place. In fact I’d argue my biggest bug bear, apart from the Garrisons of course is the fact that half these items don’t seem to go into the Toy Box meaning bag space fills up just as fast. My favourites so far have to be this very fast and quite unpractical mount who drops from Shinri, a rare spawn in Shadowmoon Valley.

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Shinri’s Ghost – a very fast mount only usable in Shadowmoon Valley which lasts for about 20 seconds

and my Ancient’s Bloom, a toy I fell in love with on the Beta and made sure to grab as soon as possible on live. It drops from Yggdrel and whilst also impractical in that you can’t move whilst tree’d, I love it’s look.

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All in all, my experiences once away from the Garrisons have been fairly positive, although I see from Trade Chat that many don’t agree.

#IntPiPoMo – The Last Hours of Pandaria

Pandaria whilst beautiful has never been one of my favourite expansions. I’m much more a frozen tundra, fractured ice or burning broken land sort of girl. That said, I still have favourite bolt holes dotted around and I thought on the last day of the expansion that it was only fitting to show you a few of them.

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The fertile fields of the valley have always been one of my favourite places to relax #8

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#9

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#IntPiPoMo 2014 – Theramore before and afterwards

Once again November has rolled around bringing with it IntPiPoMo which was originally started by Angelya of Revive & Rejuventate but is now hosted by Jojo of Admiring Azeroth. The idea behind IntPiPoMo is to post fifty screenshots/pictures across the month with no set themes or rigid rules however given that we are a week away from the latest Warcraft expansion, I suspect the vast majority of mine will be WoW related.

Theramore 

Before.. there were tradespeople bustling around and guards watching, their hands brushing their sword hilts.

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Before.. there were buildings, white stone tamed into Inns and Keeps. Wood carved into lintels and doorways, everything serving a purpose.

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Before.. there was life. Vivid green grass trapped between cobbled pathways  and bird song fluting down from the walls.

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Afterwards.. there were graves, so tidy hiding the truth about those entombed below the earth, none of those who lie beneath were ever this neat in life.

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Afterwards.. there was broken rock and twisted wood, the remains of the buildings shattered like the bones of those who inhabited them. Spiral staircases rearing up to the sky like jagged spines ending in emptiness and burns smeared across the pale stone.

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Afterwards.. there was death. Craters tinged with blood and raw angry magic bubbling up with hatred.

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With thanks to Zidormi who lifts the veil between past and present so that we will not forget and we will not forgive.

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A Holy Priest and a Protection Warrior walk into the Firelands: Cataclysm content as a pair post patch

One interesting change brought about by the recent patch was the ease with which Cataclysm raid content has become accessible.

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So a Holy Priest and a Protection Warrior walk into the Firelands… it might sound like a bad joke but it turned out to be both profitable and interesting. I started off the legendary staff chain just because it’s there and then we began trying normal 10 man to see how far we could go.

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As it turned out, all the way to the end was the answer to that. I found myself with mixed feelings at the end though, the fights were far too easy given that five levels go, this was current content. I know some people could solo certain fights when it was current content but they were the exception not the rule. I barely had to do any healing whatsoever, instead just smiting away. We also didn’t have to bother with anything which could even vaguely be called strategy. In fact I’m not sure we could have failed regardless of what we did. Sure, the Heroic and 25 man versions might be much harder but somehow I doubt it. Running the Sunwell as two was a challenge even at the end of Cataclysm which made it fun, whereas was  this was more walk in the park territory.

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As a follow up, we decided to try the Dragon Soul again on 10 man normal and again managed with no real issues. We might have benefited from reading up on some of the fights before hand, especially the Spine of Deathwing encounter but at least Blizzard were kind enough to provide an achievement for those too lazy to do research. The lack of trash made the Dragon Soul a lot less profitable than the Firelands but it’s a far nicer dungeon from a visual perspective and really anything beats actually heading to the Isle of Giants and fighting Warlocks, Rogues and Hunters for Giant Dinosaur Bones.

I suspect that Mr Harpy (Prot warrior) could easily have soloed both instances with perhaps the Spine of Deathwing being the only issue but with trial and error I bet that’s doable too. As a Holy Priest my mileage would vary, not convinced I have enough output for anything with an enrage timer but think some fights would be doable. So if you want to finish or start either the Dragonwrath or the Fangs of the Father quest lines now is probably a good time to do it.

#WoWscreenshotaday – A Hallows End Alphabet

For the first time ever, I’ve actually managed to finish one of Tycertank’s screenshot a day prompts. Clearly having it being Hallows End helped me focus or perhaps it was the nebulousness of the prompts themselves which inspired me. Either way, without any further ado.. here are the rest of my screenshots for October and have a happy Halloween!

 

O is for Owl

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P is for Pumpkins

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Q is for Queen

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R is for Rider of Blood

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S is for Skeletons cooking in a pot

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T is for Tattiebogle

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U is for Undead

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V is for Vile

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W is for Witch

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X is for X’avius

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Y is for Yogg-Saron

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Z is Zealots

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One Giant Pumpkin wearing a Witch’s Hat

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Two blood tinged pillars of crystal

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Three impaled Orcs

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Four Hanging Skulls
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Five scary children wearing pointy hats

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#WoWscreenshotaday – A Hallows End Alphabet

Once again Tycertank is running her #WoWscreenshotaday prompt and this month, it’s the alphabet we’re dealing with. I’ve decided to go with a Halloween/Hallows End theme for the rest of the month simply because it’s that time of year when the air smells of crisp apples and damp fog sidles in from the sea, a time for ghost stories and glancing twice at the flickering shadows.

H is for Haunted House

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I is for Imp

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J is for Jack O’ Lantern

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K is for Kel’Thuzad or at least his image!

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L is for Lantern

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M is for Mausoleum

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N is for Necropolis

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First Thoughts on 6.0.2

Patch days always fill me with foreboding, especially those which herald the end of an expansion. We know that as the sun goes down on the current incarnation of the game, that in a sense we have to learn anew and regardless of how positive those changes are, that always floods me with nervousness.

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The addition of new faces for old and familiar characters was a huge issue for me but somehow it’s worked out okay. My Gnomes have attitude by the bucket load of malfunctioning engineering gizmos and my Nightelf Priest, well she looks distinctly holier than thou now. A few hairstyles will need changing and I think my Monk and I will need a while to get reacquainted but nothing I can’t deal with. The Toybox and the reagent bank have proved invaluable. I actually have bag space.. something almost unheard of for me and across all my characters I seem to have wracked up 68 toys so now everyone can wreck trains and plant sinister blue dolls places.

No, the thing which has bothered me most about everything I’ve experienced today has to be Nethergarde Keep, that almost forgotten outpost lurking in the Blasted Lands.

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I know war is meant to be bloody and horrible, but this just seemed a step too far. For the first time since Theramore I’m angry, angry that another town was lost and I could nothing to save it. Angry that NPCs who have been apart of our journey through WoW since the very beginning are once again broken and bloodied amidst burning buildings and battered brick. Sure I now have another title and a new pet but that’s not enough. Poisoning Ogres helped but they aren’t the real enemy. In a way that the Lords of War clips couldn’t, this brief little quest chain has left me wishing to rain destruction down on the Iron Hordes.

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