Mentzelia’s Harvest Witch Transmogrification

Most characters need a sense of identity for me to be able to play them beyond the start levels, without a sense of their hopes and dreams, their hobbies and hates, I tend to abandon them. My Worgen Druid had the opposite problem. I had a clear personality and history in my head, I knew what she looked like both before the bite and after but I couldn’t quite get my head around the sniffles and the vacant puppy look from the front teamed with rabid, rolling eyes and fangs from the side. Thanks in part to Mr Harpy’s decision to level a new warrior rather than transfer his existing one, plus the fun which is running dungeons at the correct level with just two people, Mentzelia has managed to make it to level 82 and Deepholm.

I come from a long line of green fingered gardeners, unfortunately I don’t seem to have inherited it as the only things I seem to be able to grow are herbs and cacti but because of that, the idea of the Harvest Witch took root in fertile ground. Even before she was attacked, she preferred solitude, wandering from village to village helping farmers with their crops for a bed and a good meal, throwing in a fortune telling by the fire. Now she finds the company of Humans uncomfortable, knowing she holds a mirror up for them, showing what might come to pass. That said, she still pursues the life she knew before, traveling from farm to farm, homestead to homestead, helping where she can, her crow and her cards her only necessities. There is a practicality about her, dark clothing to hide the mud and the blood. When you walk the borderlands between life and death, it’s not just your green fingers people pay for, but birthing skills both livestock and children.

She’s drawn to the spaces in between, hedgerows, hollows, glades inside forests, the places where most people quicken their pace and glance backwards not sure what they’re looking for but glad it’s not in view. The scythe serves two purposes, the reaping of crops done properly with skills handed down from generation to generation but also it symbolizes the acceptance that death is merely apart of the circle. We all live and then we die, our blood and bones serving to fertilize the earth.

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When needs must and she has to visit Stormwind, she spends as much time as possible lingering amongst the dead. Reading the cards in the shade or conjuring flowers on the graves of the forgotten, her crow watching from a headstone or perched on a branch.

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  • Shoulders: Cured Mammoth Hide Mantle
  • Chest: Acid Eaten Vest
  • Scythe: Battle Scythe
  • Gloves: Riplash Gloves
  • Belt: Yojamba belt of the Wave Crest

Gilneas is her true home though and she spends far too much time wandering the ruins remembering the life she had before it was all ripped away. Visiting the farms, now deserted or deep underwater where she learnt her craft at her Grandmother’s knee. The rose bushes she helped cultivate to help a local lad snare his heart’s desire are along gone, even magic can’t defeat salt water but the memories of them, their petals red as blood remain. Those trips to the marshlands to obtain herbs for fevers and climbing cliffs for hardy plants clinging by a root to the rock face, these are all memories which belong to another, to the woman she was before someone made her a wolf. Control can be learnt, the ability to twist her body in foreign shapes well that came naturally enough especially when practised under cool and calming Nightelf eyes, when your normal state is somewhere between a Wolf and Human, becoming a whole cat, a whole bear, a whole stormcrow, that’s easy. It’s the borderlands, the in-betweens, the shades of grey where the danger lies, not wolf, not Human but Worgen.

Gilneas too reminds her of the dark days before they “cured” her, when she was nothing but her instincts, the need to hunt twisted and made pleasurable by that undercurrent of cruelty which lies buried deep in most. Now, those instincts are suppressed… unless they run as that suggests the chase, suggests prey and sinking your snout deep into gushing blood, tasting the iron tang on your tongue and knowing that what you’re lapping up is life itself. She knows that many of her kind avoid their birth place like the plague, not wanting to be reminded of what they did, of what they became before Krennan Aranas managed to reign in the sanguine darkness but that’s why Mentzelia makes her pilgrimages. That basic understanding, that need to remember who we are and what we are capable of is crucial to both the people of Gilneas and also to the Witches of the Harvest, spells whispered once in secret, passed down from mother to daughter can now be voiced aloud but the message underlying the song murmurs never forget and never drop your guard.

If I ever get around to transferring my sketches for a Warcraft Tarot set from scraps of paper into real cards, the Harvest Witch would I think be the the Hermit, with the rocky cliffs of Gilneas behind her and one of those wonderful orange lamps in her hand.

Solstice Challenge: Days 10, 11 & 12

Twenty-One Days, starting today, December 1, of things in Azeroth of Light Screenshots, from now until December 21. This works for both sides of the equator, seeing how we’re getting darker days in the North, the South is getting lighter. The only hitch I will add is you have to add a caption or haiku to your screenshot.
The topic/theme is light, and all its incarnations.

Day 10
firelight

The fire roared up in the grate and the candlewicks caught flame. The portraits blinked in weary surprise as a cold draft blew in. Shadows stirred, sliding across the walls, all for a closer look at the visitor.

Day 11

candlelight
They are the last romantics, these candles:
Upside-down hearts of light tipping wax fingers,
And the fingers, taken in by their own haloes,
Grown milky, almost clear, like the bodies of saints.

Sylvia Plath

Gilneas pulls on my imagination more than most areas, I find myself drawn like a ghost to wander it’s empty moors and deserted towns. Perhaps not surprisingly, it’s the graveyard with it’s monuments and crimson roses, petals bleeding across the stones where I spend most of my time.

Day 12
sealight

In sea-cold Lyonesse,
When the Sabbath eve shafts down
On the roofs, walls, belfries
Of the foundered town,
The Nereids pluck their lyres
Where the green translucency beats,
And with motionless eyes at gaze
Make ministrely in the streets.

Walter de la Mare

The Reason for the Season – All Hallows Eve and the Day of the Dead

It’s that time of year again when autumn starts to bleed into winter, when the nights get longer and the damp foggy air smells of apples and burning wood. I’ve always been a Halloween girl, addicted to scary stories and tales about things which go bump in the night so I suppose it comes as no surprise that Hallows End and the Day of the Dead are my favourite WoW festivals of all.

Long before I played WoW, I learned all about the rituals of both albeit from two completely different sources. All Hallows Eve from family, time spent in the garden learning how to twist a handful of plants into a “wickerman” as well as ghost stories around the fire and pumpkin carving, the candles kept burning until morning. My knowledge of the Day of the Dead came from backpacking across Mexico armed with a dog eared Spanish dictionary and bucketfuls of curiosity. We spent the Day of the Dead at Teotihuacan before returning to a Puebla lit by candles and full of marigolds.

Hallows End

The Gilneans and the Forsaken

When Hallows End was revamped, I was glad that Blizzard chose the Gilneans as the perfect counterparts to the Forsaken. As neighbours, it’s entirely possible that they would have had similar beliefs and customs so both burning a Wickerman, albeit for ever so slightly different purposes makes perfect sense.

This time of year celebrates the end of the Harvest, the bringing in the fruits of the summer and the slaughtering of livestock to keep the cold winter days at bay. Even as everything begins to die, it brings with it the promise of rebirth, of a new start and that’s precisely what the Wickerman quest offers.

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The idea of a Wickerman has been around for centuries, Julius Caesar wrote about it, claiming that the Druids burnt their enemies inside it (although he did have a reason for wanting to paint them in a savage and dangerous light) and in more modern times it’s featured in books and films.

Dooking for Apples

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Apples have long been associated with fertility and certainly when I “dooked” for apples as a child, we would peel them, throw the peel over your shoulder and then frantically try and read the initial of our future husbands from the mess on the floor. Surprisingly though, I didn’t marry anyone called “S”, the shape that apple peel tends to squiggle into when thrown from a great height.

Guising

The roots of disguising yourself as something else and going door to door seem to have many possible origins. As far back as Celtic times, people would dress up as those recently deceased in an attempt to confuse evil spirits.

Pumpkins and Jack o’lanterns

The term Jack o’lantern was originally coined to describe a will o’the wisp, those creepy balls of marsh gas blamed for leading many travelers to a sticky end in soggy ground. Family tradition has it that they were carved out of sturdier stuff than pumpkin once upon a time and that modern generations have never had it so good. Placed in windows, their candles should keep evil spirits away until dawn and the safety of All Saints Day.

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The Day of the Dead

La Calavera Catrina

Appearing in many guises, like on the decorative plate seen here next to one of Frida Kahlo, La Calavera Catrina is one of the enduring symbols of the Day of the Dead. “Catrina” used to mean a wealthy or well dressed Lady and you don’t need to spend long in Mexico around October/November to discover that “Calavera” means skull. So essentially, at least on paper, she’s a skull in an expensive hat but in reality, she’s so much more.

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So next time you dance with Catrina, remember you are staring the “skull beneath the skin” in the face, the reminder that all us, regardless of money, power and gear score, will die.

Bread of the Dead

Otherwise known as Pan de Muerto, folklore has it that the dead ask for bread and sugar to help them on their journey and this sweet bread provides the perfect sustenance for the soul on it’s final trip.

Marigolds

The Aztec flower of the Dead, Cempasúchil plays a massive part in the Day of the Dead celebrations, adorning altars and forming a path of petals to enable the souls of the dead to return to spend precious time with the living. So it seems only fitting then in Azeroth, they aid us to see both the spirits of our ancestors but also hidden secrets like these forgotten ghosts haunting Raven Hill.

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Tradition has to be important to all of us, but blindly following without understanding is both pointless and potentially dangerous. Don’t eat your own wedding cake, never leave a cloth on a table over night, no shoes on the table, always smash an egg shell into tiny pieces… rituals that you grow up with, so familiar they’re apart of you, actions your body takes without your brain engaging.

Afraid of the Dark

To celebrate the fact that it’s almost All Halllows Eve, I thought I’d write about the things which chill my blood and raise my heartbeat in-game. This list is by no means exclusive and perhaps my choices are a little strange at points but then think how boring life would be if we were all scared by the same things.

The Battle for Darrowshire.

I fully admit that this quest chain has always made me cry but at points it also has me looking over my shoulder. Turning on those you love, forced to slaughter those you swore to protect must be one of the cruelest fates ever devised and whilst the quest chain has changed since it’s epic vanilla proportions, it’s still a must do for all my leveling characters. The Cataclysm revamp also added an even creepier touch by allowing you to pick up a doll from the caravan once you’ve completed the Darrowshire quest chain. This gives you a buff whilst you’re in the Eastern Plaguelands which asks “Is somebody following you?”. The answer to that always sinister question is a yes, as every so often a small figure with plaits will slide into being beside you, follow for a while and then vanish into thin air.

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Old Gods

The first time C’thun whispered me, I stopped healing (almost killing our GM in the process) and generally panicked. I knew it happened, I just wasn’t expecting it to happen to me. Madness runs through my family like contour lines across a map and thus any form of insanity, even when in a video game sends chills down my spine. Too many of my relatives have heard voices (with mixed results) for me to be comfortable receiving the WoW equivalent.

Impaled Orcs

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After I terrified myself reading “The Vampire of Croglin Grange” whilst around seven years old, my Grandmamma told me all about Vlad the Impaler and his hobbies. Now whilst she managed to stop me waking screaming about long talons tapping on my bedroom window in the middle of the night, ever since then, I’ve looked at sharpened sticks in a whole new light.

The Whole of Hillsbrad Foothills

From the fauna

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to the flora

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Hillsbrad has scares aplenty. Whenever I’ve quested through there since Cataclysm, I can’t properly look at those bears whilst killing them. The whole idea of something using another living creature as a nursery has me fighting the urge to stand on a chair screaming my head off.

One touch I think is particularly nice (or nasty) is this crate of scourge grain left to rot in the middle of a little lake, it’s work already done.

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The Jade Witch

There is something about living flesh being turned into unfeeling stone which leaves chills down my spine. That coupled with the fact that I love the darkness behind fairy stories draws me to this particular quest chain whenever I level through the Jade Forest.

Chased

Who doesn’t love the chase, being chased on the other hand.. well that’s a different story. There are two stand out moments for me where I am the hunted, not the hunter.

The first is perhaps one of my favourite quests in the entire game. One which when I encountered it the first time, I panicked, not expecting to be pursued across country by a pack of what are essentially werewolves. With hindsight it’s charm increases as you see the breadcrumbs leading up to this point for what they really are, proper signposts yelling “run away now!”. Every time I complete it though, my heart is in my mouth, expected that once.. just once, those worgen might be faster than the horse.

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The other is the Halls of Reflection, where I find myself secretly half wishing that Arthas would catch us. My dark imagination playing all sorts of tricks in the half light.

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Maybe it’s just me but doesn’t this read like a bad romance? I can just see the cover now, a half naked Arthas, wielding his sword (of course), clutching Jaina to his “manly” chest. I suspect all the ice she’s been throwing about would have melted, leaving her dress clinging to her and possibly some artistic beads of water would be dripping down her cleavage. That said, despite this “cheese” factor, it’s still one of my favourite scary dungeons.

Stitches (and the rest of Duskwood)

Duskwood has it all, betrayal, murdered families and things no longer whole brought back from the dead. From the eyes gleaming in the darkness to the sheer number of tombstones, everything in the zone is geared up to make you glance over your shoulder.

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Rona Greenteeth

The shadow which lies behind the Faire. Another creature of fairy tale, like her name sake “Jenny Greenteeth” she pitches her camp not too far from open water and her goods… well, further proof that we should all be careful what we eat.

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Queen Aszhara’s puppetry
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Puppets like dolls are inherently creepy and being turned into one, even if it’s by  the “Light of a thousand Moons”, is not a pleasant prospect. Killing your group can be fun though.

The shadows of Gilneas

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I love wandering around Gilneas which is why I tolerate making Worgen characters but every so often you’ll catch a flicker of movement out of the corner of your eye. These two screenshots are of the same house taken mere seconds apart so what with casement windows opening and closing, curtains fluttering in an invisible breeze and the ghosts of Gilneas watching from the window, how can you not feel a chill in the air.

Perhaps the most frightening aspect of the game though, is the fact that it highlights the darkness inside ourselves. We slaughter with impunity, we turn a blind eye to torture and mass murder. Genocide is embraced and we fight to the death for sport. Perhaps this is Sprout’s real face.

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Days 9 & 10: A Screenshot A Day

Day 9 – On the Wall (of Karazhan). Okay this doesn’t totally meet the brief because it’s an alcove in the wall as opposed to on it but I like it.

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Day 10 – Today’s prompt is Sweet, something the Gilneans are famous for.

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Skyline: WoW Daily Screenshots

Day 3 of  the WoW Daily Screenshots challenge, brought to you today by the word “Skyline”.

1. the line at which the earth and sky appear to meet; horizon
2. the outline of buildings, mountains, trees, etc, seen against the sky

skyline2

I had several candidates for this category but ended up going for the one which interested me the most. I love the jagged rocks mirrored by the spiky towers of the gates. Gilneas has a sublime feel to it. A charm which isn’t really replicated anywhere else in game.

Rain in Gilneas: Screenshots

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Safe Passage – IntPiPoMo

To Bias or not to Bias, that is the question

Whilst flicking through the search engine terms which lure unsuspecting people to my blog, I noticed this:

blizzard horde bias is getting worse

The more I thought about it, I realised I’d seen lots of similar comments littering the forums. So is it true? Do the developers favour one side over the other? I admit I’m not particularly happy about the forthcoming destruction of Theramore but that’s simply because I happen to like the place not because I believe that the developers are out to get “us”. It’s got beautiful sunsets, a handy beach and a lot of memories for me.

The first pawn on the chess board of what is to be the story for Mists of Pandaria is being moved, and you’re angry at whose turn is first? I only offer that maybe there’s a little more to the Horde and Alliance story lines in Mists than an Alliance town being leveled… like the entire expansion story you don’t know about yet. ;)

Quote from here. However you can’t just look at this in vacuum, you have to consider what’s come before. Let’s start by looking at the conflicts/territory the Alliance have already lost. Now I realise that all these losses aren’t just to the Horde but bear with me.

The ruins of Southshore and an absence of closure.

Let’s take Southshore as a starting point. Yes, it had great significance to me because as a vanilla Pvper, I have lots and lots of happy memories of pvping between Southshore and Tarren Mill but I accept that the Alliance having more zones than the Horde for questing purposes was unfair. I also accept that it was a logical territory to lose. Where I start to get annoyed is with the lack of storytelling. What happened to all the townsfolk of Southshore… as Alliance you don’t get any answers what so ever. All those people just wiped out or forced to choose between being turned into a Worgen or a Forsaken and we don’t give a damn. I know that if you play Horde through Silverpine Forest you do get answers (and if you haven’t done that.. then go now and do it!) but that’s not good enough.

Arathi Highlands is still completely underdeveloped and would have been the perfect place to tell Southshore’s story from the Alliance perspective. After all, if Southshore was helpless against Sylvannas’s war machine what chance does the Refuge Camp have. There should be more refugees, proper fortifications and quests to spy on the Forsaken camp in Arathi. Perhaps quests even to fly gryphons into Hillsbrad itself to see the damage for ourselves. It’s touched on briefly with the Quae and Kinelory chain but there should be more. Perhaps a continuation of the Quae/Kinelory chain which has you gathering ingredients for a Mage, get X herbs from the Trolls, Y crystals from the Ogres and some imbued water from Stromgarde crypt. Once you have everything, you get to stare into a crystal ball and view the same cutscene that Horde see, showing you the fate of the Hillsbrad villagers. From there, you could be sent to Stormwind to make sure the proper authorities know what happened.

Then in Stormwind, the NPCs should have dialogue about  the Forsaken attack, perhaps someone bemoaning the loss of a family member or complaining about Varian’s inaction. What about some angry Southshore Worgen, railroaded into a terrible choice, why aren’t they howling from the rooftops. We all know this tentative peace won’t last, the hatred goes too deep and that’s what I find so frustrating. Blizzard have already painted in the background but are holding off on the detail work.

Next up Gilneas.

Now I’ve played through it on three characters now and each time when it’s over I think to myself “that’s it?”. I had to escape MY home town through a tunnel filled with vermin. I had to watch as the Forsaken invaded, used my friends as slave labour and slaughtered people with their plague yet I seem fairly happy on escaping to start running errands for the Night Elves. Why aren’t the inhabitants of that tree in Darnassus demanding justice and revenge? Why aren’t we at least talking of war on the Horde, instead of standing around making polite conversation and no doubt sipping cups of tea. That chapter shouldn’t just end with the Worgen arrival in Teldrassil. Now don’t get me wrong, I’m not saying there should be a full out assault on Gilneas or any of the Horde lands. Just that the occasional quests and the random NPC dialogues should mention what the Worgen have lost. Greymane lost his son yet he stands in Stormwind Keep handing out platitudes, “Gilneas will rise again”… “Not if you just stand here it won’t”. Adding a dialogue option in which he says something about his desire for revenge wouldn’t hurt. He and Varian could be warmongering quite happily with Anduin trying to convince them that killing isn’t the answer as an occasional dialogue.

Where is Lorna Crowley and why don’t the Alliance have any quests relating to the Gilneas Liberation Front?

Yes, playing through content on both sides is great but you shouldn’t have to play the opposing faction to find out what happened to characters you spent the first 12-14 levels fighting side by side with. Due to phasing, as Alliance we can’t even go and look for them. Their story just comes to an abrupt end once you destroy the Horde airship, at least as far as we get to see.

The neutering of Night Elves.

Then we come to the Night Elves. Their forests are being systematically destroyed and Elves are being tortured in their own heartlands. The Goblins vandalised Azshara when no one was looking, even though it was ancestral Elven land and that’s before we even touch on the “BOMB”. How patient are these people? Why aren’t there Night Elves coming to Darnassus/Stormwind talking of war, or at least registering their displeasure at what the Horde are doing. Why is the bulk of Sentinel Army parked in Feralas rather than actually fighting something? When you speak to Tyrande all she has to say is “May Elune light your path”, very useful in a time of war that so perhaps Fandral had a point about her ability to lead her people. There are so many opportunities to move the struggle between the factions forward and yet they are the road currently not taken.

The damp squib which was the Battle for Andorhal.

Oh, well, we lost. I’m off to rescue my boyfriend from the clutches of the Banshee Queen, don’t bother telling anyone too important because they won’t do anything and besides it hardly matters because the Forsaken aren’t harassing our farmers thirty feet away from the town they just won. Oh, here have a cool-looking staff as compensation.

Notice  that Sylvanas is hands on, overseeing her battle plans even if it is in disguise yet despite Andorhal surely being a key battle, especially with Southshore lost, we don’t send anyone more senior than Thassarian to co-ordinate the attack. On that note, both Sylvanas and Garrosh show up during a variety of questlines as Horde. The Alliance on the other hand, well Tyrande and Malfurion are clearly making up for lost time. Varian is too busy commissioning statues of himself and the three Dwarves are babysitting or arguing.

On a unrelated note, can we please find out if Thassarian succeeded in rescuing Koltira sometime soon.

Even the Weather and Deathwing play Horde!

I included the lands ravaged by the weather/an angry Dragon as well because I want to highlight the inconsistencies. Auberdine and Feathermoon Stronghold took the brunt of the bad weather yet the the Horde bases on the same coastline were fine. Although Shadowprey Village looks like it would blow away in a strong breeze, it managed to withstand the Cataclysm without the dock breaking up or any of the houses falling down. A whole district in Stormwind was destroyed, killing surprise surprise a bunch of Night Elves and yet no one says anything or has made any move to rebuild it.

The Thousand Needles was flooded yes but other than that what Horde lands suffered due to the Cataclysm? I’d argue that Durotar was improved by the addition of water, after all, now it’s impossible to get stuck down in Thunder Ridge. Whilst Stormwind was being knocked down, Orgrimmar was being built up although we still have an awesome dock and they’ve got a Goblin slum.. so, that’s pretty much equal really I’d say.

A Slaughter of Taurens.

Finally I want to look at the most significant Horde loss of Cataclysm, Camp Taurajo. Like Southshore it was presented as a fait accompli, yet as Horde you have the opportunity to get a kind of closure. It’s the emotive, gut wrenching story-line that Southshore could have been. It gives even the most mild-mannered characters a reason for wanting to fight the Alliance. Like Silverpine Forest, it’s a must play through for all my Horde characters because not only does it re-enforce the bloody pointlessness of war, Camp T makes you want to seek revenge and more importantly the story allows you to do so. Something the Alliance have been denied on front after front but wait a minute, the Taurens lost their faction leader, Cairne Bloodhoof. The flooding of the Thousand Needles hit them the hardest and their mortal enemies the Grimtotem are up to all sorts of mischief both in the Thousand Needles and in Stonetalon (not to mention being armed by the Alliance). Then of course there was the Grimtotem attempt to seize  power in Thunder Bluff, a plan which almost worked and resulted in the deaths of many more Taurens. Yet no one is accusing Blizzard of being anti-Tauren, well not yet anyway.

A conclusion of sorts.

I know they say “Revenge is dish best served cold” but it just feels as Blizzard have ignored so many opportunities to push for conflict in Cataclysm. Compare the way they handled the destruction of Auberdine with the way we lost Southshore. One is brilliant storytelling which jerks at your heartstrings. The other doesn’t exist, at least for the Alliance. So that’s why I’m angry at the thought of losing Theramore. I see a string of missed opportunities to move both sides towards the inevitable and on the Alliance side at least, great gaps in the storytelling. The former I can live with, the latter I find inexcusable. The Destruction of Theramore is not the the “first pawn” on the chessboard, it’s more akin to the last one. Already we have skirmishes going badly across Azeroth, the Horde using “illegal” weapons (the Bomb in Stonetalon/the Plague in Gilneas/Hillsbrad), torture (Ashenvale/Darkshore) and yet we still need more reasons to go to war… really?

Certainly I think Varian Wrynn for the Alliance really needs to be the kind of character that players really look up to and see as a major world figure. And I think if you ask players right now, they don’t quite see him that way yet.

Dave Kosak on Varian Wrynn. This quote from Blizzard’s lead quest designer does suggest that both Jaina and her city are sacrificial pawns in the game of “make Varian more awesome”. I  just wish they weren’t pushing the most “vanilla” of all the faction leaders on us. He’s male, white, heterosexual and bad tempered, how exciting. I just need to go out on a Saturday night and I’ll encounter plenty of men who are exactly the same (only most of them have better hair).

That said, do I cry bias? no I don’t. There will be always be points in the story that people don’t like, perhaps the zones being destroyed had a lot of personal memories, perhaps they don’t like the direction a  particular character is being moved in or perhaps they’re just looking for something to complain about on the forums.  For each piece of personal knee jerk reacting, there is a logical explanation out there. I remember playing one of the Civ games where the further from your capital the harder it was to keep order, now that makes sense so if we apply to that WoW, Azshara is right on the Horde’s doorstep but a long way from Darnasssus. You could also argue that due to the weather/angry Dragon that the Alliance actually got some of the best storytelling in Cataclysm, Darkshore is heartrending for example, especially if you played a Night Elf through the zone as it was before. As for the battle for Andorhal, perhaps we’re looking at wrong. Maybe it’s not purely about the Horde versus the Alliance, perhaps it’s about showing the Alliance that Sylvanas has the Val’kyr under her control or about advancing the relationship between Thassarian and Koltira or a mixture of both. I didn’t like Cairne dying which is strange because I used to participate in his death on a regular basis. I don’t like the fact that Sylvanas attempted suicide but I’m going to wait to pass judgement. Each expansion is merely a chapter and until the last one is written we don’t know who is going to end up on top and more importantly we don’t know the events which bring that victory to pass. Our own history should have taught us that the victors of the first few battles often lose the war.


Footnotes

Here are some of  the previous inhabitants of Southshore, the ones I’ve managed to track down.

  • Henry Maleb, Magistrate: Worgen and imprisoned in Shadowfang Keep. There is no quest line or dialogue options for him.
  • Darla Harris: Ex-Gryphon Master, now Bat-Handler and Forsaken. Not surprisingly doesn’t talk to the Alliance.
  • Caretaker Smithers: Now Worgen, living in Silverpine Forest and as the Horde you get a quest to kill him. As Alliance he has nothing to say to you.
  • Loremaster Dibbs: Makes a brief appearance as a Worgen during the Horde quest chain in Silverpine Forest.
  • Phin Odelic: Fights and dies alongside Loremaster Dibbs during the Horde quest chains in Silverpine Forest.
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