And the Wheel keeps turning: PvP and Chakras

Nothing seems to divide Holy Priests like Chakras. I know people who have quit their Priests all together over them, Priests who have gone Disc or Shadow because of them as well as plenty of Priests who have stuck with Holy but tend to pick their Chakra and stick with it regardless of their circumstances. My focus today is PvP but a lot of what applies here can also be used whilst dungeoning and raiding.

First of all, know your “enemy”!

chakra01

and

chakra02

Now I deliberately didn’t include the third Chakra and the reason for that is simple. Chastise is our default ability if we aren’t in a Chakra at all. So lets say I’m in Serenity and I have been for a while, all I need to do to throw a disorient on that pesky Holy Paladin over there is leave Chakra state, cast Chastise and then re-enter Serenity immediately incurring no real penalty (ok Chastise hits for less but…..).

chastise01

/cancelaura Chakra: Serenity
/cancelaura Chakra: Sanctuary
/cast [target=mouseover, harm, nodead] Holy Word: Chastise; Holy Word: Chastise

You do need to hit the macro twice to get the disorient but it leaves whichever of the two Chakra states you’re in and then will stun either your mouse over target if you have one or your actual target if you don’t. I’d definitely recommend using a macro because in hectic pvp combat the last thing you want to be doing is trying to right click off the right buff whilst the person you want to disorient is trying to smash your face in with an axe.

So with the basics covered, what I do use and why? Well my general rule of thumb sees Serenity as my go to Chakra for most things pvp related. I’m a great fan of casting on the move (you can tell I was a Resto Druid in a former life can’t you) and given that in most pvp, standing still just makes you an easier target, you can’t beat instant cast abilities. Being able to dance through and behind your enemies throwing out heals can make a huge difference on your time to live and that of your team-mates.

Also if you’re left alone, Serenity is definitely where it’s at. That instant heal can and will save your life over and over again.

However, especially in the two 40 mans, Sanctuary has it’s place:

Isle of Conquest

  • On entering the boss room to take down the opposing boss I switch because with his leap, every little bit of aoe healing counts. 
  • If we’re winning by attrition and camping the graveyard, i.e. everyone is grouped up in one place with lots of people taking damage, I switch.

Alterac Valley

  • End bosses are an obvious choice for Sanctuary, especially if you’re forced into pulling with towers up.
  • Any huge face offs on the road, i.e. by Iceblood graveyard or between Stonehearth and Stormpike, using Sanctuary is a potential option. It depends whether you’re just championing one person, i.e. a warrior/deathknight or trying to keep the masses alive.

As for Arenas, given that I only ever play 2 v 2, I tend to switch between Serenity, no Chakra at all for the disorient and then using Chakra: Chastise if I need to nuke.

Basically before you make a decision on which Chakra to use, consider the following:

  1. Are you sticking with the vast majority of the team or are you off either solo or with a handful of others. Then consider Sanctuary for the former and Serenity for the latter.
  2. How many opponents are there? Lets say for example that you and a rogue are attacking the Farm in Arathi Basin. There is just one defender but you know that this team have been fairly good at communicating thus far. Do you stick in your healing Chakra or do you switch to Chastise for the extra bit of oomph? After all, the faster they die, the quicker you can tag.
  3. Is anyone focusing you? Serenity all the way then.

TL,DR

  • Macro cancelling Chakra and disorient early and often. The more CC you can provide, the less healing you need to do. Consider things like Chastise – > Mindcontrol for defending the Lumber Mill in Arathi Basin or in 2 v 2s. Not only is it annoying, it’s also effective, especially if you follow it up by parking the person next to you and then fearing them. 
  • Serenity normally beats Sanctuary unless the opposing team is kindly focusing on aoeing down your team at roughly the same rate, you aren’t taking huge amounts of damage yourself and you don’t like anyone else in the team enough to focus them with lots of single target heals.
  • Chakra: Chastise has it’s place. I use it in scenarios, 5 man groups in which people don’t stand in bad and the tank actually uses cooldowns and for nuking demolishers in Strand of the Ancients. It can also be handy in one v ones against certain classes (i.e the ones which don’t currently hit very hard themselves) as long as you’re ready to swap back to defensive mode Serenity the second they get a mate. The other thing to consider is how many healers are on your team. If I end up in a healer heavy side and no one has the gear/spec set up, I’ll use Chastise for dps, especially to help kill flag carriers whilst the others heal. My Dps isn’t awesome but I’ve never come bottom yet although in random battlegrounds that’s perhaps not surprising.

Above all, don’t be afraid to play around with them. Also I have it on good authority that chastise the disorient is cheating (rich coming from a Paladin :p) so use it often!

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