When the MoP changes to the talents were released, I had one huge issue, Spirit of Redemption becoming baseline for Holy. Experience has taught me that it’s a buggy piece of rubbish and it’s good to see that despite it being in the game so long, Blizzard still haven’t managed to fix those bugs.
I died in Eye of the Storm just as the game ended and turned up in a graveyard. When I first checked I didn’t even have a corpse although luckily that spawned once the two minute timer at the end of the game finished, unfortunately though it was quite a run. Ok, I could have waited until the timer on Spirit of Redemption ran out but Mr Harpy wants points and thus time was of the essence (although now knowing what I know, I’ll definitely be waiting).
So that’s achievements I got late because self sacrifice to help kill bosses through the use of Spirit of Redemption basically punishes you and now, having to corpse run across a zone because the game can’t identify the difference between a player and the zombie you become when Spirit of Redemption is active. Given the amount of times I die, even in PvP… I’d swap this for something else in a heart beat.
In short, don’t leave a battleground whilst a Spirit of Redemption because who knows where you’ll end up! I got lucky. My corpse was in the air, as I had entered the battleground on a flying mount but was still close enough to the ground to be reachable.
Filed under: Practical stuff, Priests | Tagged: Holy Priest, PvP, Spirit of Redemption, Warcraft, WoW | 2 Comments »





The random musings and occasional whining of a Warcraft playing Harpy, with some lashings of priestly stuff thrown in.


