The flaws of gated design

I hate loathe despise detest Blizzard’s attempts to keep raid progress slowed down. One hour a week on Algalon and now the 50 tries per week on the heroic version of the Trial of the Crusader. Yes you can argue that bad players/play shouldn’t be rewarded and allowing people to mindlessly fling theirselves at content until finally by sheer brute force they bring it down is bad design. But wait a second, but that “bad design” is there in every other aspect of WoW. I can battleground and arena to my hearts content, I could spend as much time as I wished attempting Ulduar’s hardmodes… yet here I am limited. Why exactly is that? We have already had to wait 5 weeks for the heroic version to open up and now we have to battle bugged and laggy encounters, losing tries through no fault of our own.

Yes, our server is high population but even so.. zero lag whilst finishing off the normal which spikes to 2k to the second we pull on heroic is well …. frustrating. Add in despawning mobs and I can’t help wishing they stopped making loot pinatas like the 5 man version of said instance (although thats pretty bugged too) and focused on making sure raid content was actually playable.

In short, I would be happier with time or try based limits to my raiding if Blizzard could guarentee that their servers could cope with the load. Based on our experiences last night (and I checked the forums, we were not alone), its obvious that they can not.

I also don’t see the point of normal mode and heroic mode. Normal is far too easy and whilst Anub’arak is a fun fight, its way under tuned on normal for its loot. One shotting everything the first time you see it is just wrong. Ulduar and its hardmodes are far more challenging than the normal version of the Trial yet the rewards for facerolling through the latter outway the former. It just feels like another artifical mechanic which required little to no effort on Blizzard’s part (since all the gear is exactly the same plus or minus a few stats) to try and keep people occupied.

Yet the same people who think that tier 9 should be farmable albeit slowly from heroics won’t allow people to farm pvp weapons from battlegrounds. Shows a double standard I really dislike. The gear from the top tier of raiding and from the top tier of arena should only be available from those locations, effort should always be rewarded especially in a game which is all about progression. I don’t choose to arena, I’m fine with that and whilst I enjoy PvP I’m just not willing to make the time to commit to taking arenas seriously but I also don’t expect cutting edge arena gear. The same should be true of raiding, you don’t need tier 9 to raid heroics any more than I need the current arena gear to battleground on my priest.

I suppose this all boils down to the fact that Blizzard are not my parents and I find it really frustrating that they are trying to limit our play, either by artifical limits (1 hour/50 tries) or by making things not available through grindy methods (PvP weapons from Battlegrounds) yet in the same breath they are trying to push us into doing the daily heroic every day so we can improve our gear faster.


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