and she seems a little past her best.
Back in Vanilla Onyxia always felt a little epic. First there was the slow and torturous journey from Ironforge, by air, by sea and then finally the long ride around Dustwallow. Then the trash, in which at least 5 melee would sacrifice themselves to the fickle Gods of Loot before finally the swift buffing up and the whining about the lack of Dwarf priests by the Maintank.
Now its portal Theramore from whichever spot your raid happens to be in (obviously this is only the case if you rolled the the correct side:p). Pop path of frost and saunter across the bay, zerg trash and go “Oh, doesn’t she look smaller”. Don’t get me wrong, I’m not hung up on the glory days of Vanilla WoW at all. The game should evolve and change, and no, taking 15 minutes to get there didn’t add anything particularly awesome to the encounter but she’s a watered down version of her old self.
A few simple fixes would help make the encounter a little more exciting without making it impossible to anyone but the most hardcore of dragon killers.
- She’s tauntable and no longer has a threat reduction. Why…… give the tanks something to worry about instead of bouncing around aoeing whelps. Besides watching her munch up all those little casters who nuked their happy little hearts out in phase 2 when she landed was one of the highlights of vanilla Onyxia.
- More whelps. Who can resist lots of adorable little dragonlings trying to defend their mummy, besides dancing around spamming Holy Nova was pretty much the highlight of the fight.
- Flame walls. Who doesn’t❤ flame walls. Especially when they bug out and disappear on you. Every so often the flame cracks should join up into one massive tidal wave which chases random people around the cave.
That said, its a fun enough fight and the loot obviously helps fill in the blanks/makes for great alt gearing up. However my biggest issue comes from the Head Quest. Having handed in the 60 version in the past, I was expecting something a little more exciting than visit a dark and dangerous pub in the Mage Quarter and have some warlock hand out the item. No head over the gates, no yelling and glorifying of the slaughter, just a passing transaction. I’m at least hoping that come the next expansion, Zardeth of the Black Claw and his collection of broodmother heads will do something nasty and preferably deadly.
Also, in case anyone was wondering/worried, it turns out she still drops Draconic for Dummies VI.
The new Onyxia does raise one interesting question though, why did Alliance Mages get teleport Theramore and the Horde, teleport Stonard. Heroic Sunken Temple coming soon perhaps?
Filed under: Instances