Run away little girl

In this almost quiet period before the release of Icecrown I’ve been playing around with my talents yet again. Out of curiosity and a sneaky desire to slaughter some of our melee on Kologarn, I picked up Body and Soul. Its uses are myriad and amusing so here is the list I came up with to justify my mini sprint in case I had to explain myself.

Northrend Beasts

Gormak the Impaler

  1. If you use a tactic like ours, where all the casters with snobolds run to melee, this helps them get there that bit faster
  2. Gets people out of fires a tiny bit faster, although its still hampered by the fact that they actually have to stop casting and move (if only body and soul forced the person you cast it on to move whether they wanted to or not… would be heaven)

Not one but two Worms

  1. Helps unite the people with poison with the person or persons with fire
  2. Gives the tank a little speed burst to reach a re-emerging worm faster
  3. Gets people away from those with the fire before they burn to death

Icehowl

  1. Allows slightly more leeway when it comes to running away from his charge
  2. If you are on the opposite side of the room to him when he crashes, you can assist the dpsers along side you get back swifter.

Lord Jaraxxus

  1. Handy for melee with the legion flame, lets them get away from the rest of the melee fast.
  2. Great for running away from pesky volcano adds who decide to erupt on top of you.

Faction Champions

  1. This baby was made for kiting. I throw them on anyone who is being chased by melee and likely to get squashed, i.e the people in the raid who can’t pvp.

Twin Val’kyr

  1. Good for your soakers, helps them reach that sneaky orb a bit faster
  2. Great for making sure you can always change colour before the channel
  3. Fun for dodging orbs on your way to switch colours back

Anub’arak

  1. Helps kite spikes around
  2. Lets you run away from annoying little beetles with really sharp teeth (one of our trials who is no longer with us, managed to get that stack thing up to 26k a tick…. evil bugs).

Ulduar

XT

  1. Useful for getting the debuffs out of the raid cluster that bit faster. Especially handy to be popped on the slightly slower than average caster every raid has. You know, the one watching tv or drinking a beer at the same time with only one eye on his or her monitor.

Kologarn

  1. Seeing how much attention your melee actually pay to what’s going on around them. Guaranteed there is someone in every raid group who can be made to fall off the cliff. (Not recommended for use on your tanks or your raidleader though).
  2. Handy for dodging eyebeams
  3. Useful for running away from rubble

Thorim

  1. Good for escaping Sif and her wintery touch.
  2. No excuse for being hit by the charge with body and soul.

Mimiron

  1. Handy for dodging lazors
  2. Useful for getting melee away from bursts or w/e its called
  3. A bit of speed for slacky dpsers who don’t see big bubbles of water until its a bit too late
  4. Also great for running the frogger bomb gauntlet, either for helping people you like to avoid them or running people you don’t like into them

Vezax

  1. If anyone’s tanks still kite, the mini sprint would be useful here
  2. Good for dodging shadowcrashes
  3. Handy for limiting the Mark of the Faceless Damage

Yogg-Saron

  1. Allows you to move from one side of the room faster as you hunt tentacles
  2. Better running away from people with maladies
  3. The self depoison is handy. The mana drain is the most annoying of all the debuffs on that fight.

Algalon the Observer

  1. Helps you reach black holes that bit faster
  2. Handy for finishing a cast and then putting distance between you and cosmic smash

Basically most fights have some aspect where a mini speed boost is useful, whether its on yourself to ensure you don’t get hit by something or on someone else. If you are brave or crazy or just plain lazy like me and PvP as holy, its equally fun in a battleground setting too. You can run annoying fellow teammates off cliffs in Arathi Basin. You can assist flag carriers in WSG or EoTS and most importantly, you can run like the wind albeit briefly as angry enemies pursue you.

In conclusion, its a been a lot of fun but my main worry is that it could become a crutch. Something I rely on to avoid scary stuff, which of course could mean I go squish a lot when playing Disc (just like not having glyph of levitate on my disc spec…..). Therefore, amusing as it is, once Icecrown is released, I’ll most likely drop those two points back into something less gimmicky. In the meantime however running away was never more fun.

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