The Brewfest and the Toybox: A Word of Warning

Despite wanting to fill my forthcoming Toybox as quickly as possible, I nearly made a silly and rather sloppy error. Yes, I committed that cardinal sin of assuming I had done something when the truth turned out to be the opposite. There are currently three items available from the Brewfest which will fit into the Toybox:

and now is the time to ensure you have them all. Don’t be like me who had three of one across various characters and none of the other two!

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On a Quest for the Best Quests : Dustwallow Marsh Alliance

Edit: Thanks to @spacebard for pointing out my Freudian slip with the name of the zone, as I prefer the place at twilight or dusk I have a terrible habit of calling it Duskwallow plus I suspect the correct name annoys me on some basic level because it’s not dusty in the slightest.

Leveling my Warlock has made me realise one fairly important fact, well two if you count that it highlights just how much I’m a creature of habit. Each zone seems to have at least two or three attractions within it, things which even if I’m just passing through I tend to be lured towards. Obviously this comes down to personal opinion and preferences but now I find myself wondering if this is true of every zone in game. Is there something  whether it’s because of the lore, the rewards or just the quirkiness which makes each individual zone interesting and worth repeating?

Well there is only one way to find out!

Today I want to look at Dustwallow Marsh, a zone I’ve always loved even back in the days when the Alliance barely had any quests here apart from the wonderfully convoluted “The Missing Diplomat” which had you running around Azeroth in search of the missing King. I know we could hardly be hunting Varian when he’s standing brooding in the Keep, but I wish when they redesigned the zone, they had left in the bit where Jaina and the Archmage port in to capture the bad guys.

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The one quest chain I always complete when I wander through the Marsh is that tragic tale of Smiling Jim and his unlucky family. There is something about Jim with his broken mind, perhaps the one person in the walled city for whom the destruction of Theramore was a blessing which always inspires me onwards to track down those responsible and of course to lay a wreath on the grave of his wife and son.

Flicking through my archives, I wrote about this chain way back in 2010 before Cataclysm ripped everything asunder and it’s interesting that unlike most quests in Azeroth it hasn’t actually changed much between now and then. The bread crumb from the Wetlands is gone but the essence of the chain remains the same.

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The second quest I tend to make a bee-line for is that terrible tale of a sea monster  named Tethyr. The chain begins with a quest to help a curious Gnome restart the Theramore Lighthouse and then once  you’ve got it going again, you learn from Nat Pagle that not only are legends of a sea monster off Theramore real but that Tethyr was the real reason they closed the lighthouse in the first place.

Yes, Tethyr is certainly real, and he lives in the waters off Theramore.

Has a thing for bright lights. He’s the reason they shut down the lighthouse in the first place, you know…

And if you light it up again, he’ll come right back. But no one in their right mind would do that.

Everyone’s favourite in-game fisherman and of course giant monsters with huge teeth are always going to be a winning combination.
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The Marsh is also the location of my favourite escort quest in the whole of Azeroth although to be fair that’s not particularly hard since I hate the rest of them with a passion.  Escorting Stinky through the marshlands as he pauses searching for what you assume the first time around is some tiny little flower hidden in the long grasses and swamp waters and saving him from angry crocodiles is fun enough by itself but that moment when you realise that plant which has taken him five minutes to find is actually the giant root you can see for miles…

The last thing I always do is pay Oxynia a visit in her lair and ponder the issue which has bothered me since the first time I killed her way back when, exactly who is the father of all those whelps? Our Priest chat* at the time decided it was either Bolvar or Marshal Windsor (well he knew she was Dragon…) although there are exceedingly dodgy theories out there on the internet if you are feeling brave enough to search for them.

*No one actually talked about Priesting, unless you count loot.

Dorrie and the Quest for Green Fire

As the next patch draws closer I’m ever so slightly in panic mode. There is one thing I’d love to do before every changes once again and that’s level my little Warlock to 90 and give the Green Fire quest a shot. So in the next month can I get a level 39 Gnome to 90 plus acquire enough gear and then learn to play her well enough to get shiny green flames? I suspect not but there is no harm in trying.

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Also if you didn’t read the Dorrie books whilst growing up, keep an eye out for them because they are wonderful. Thanks to them I spent my childhood wishing I could ride a broomstick and have my very own cauldron.

Nostalgia – That Bittersweet Pill

Nostalgia is a funny thing. In someways those first few years playing WoW were my happiest, playing with a stable group of people, raiding high end content and generally enjoying myself.Yet when I unpick those memories most of them aren’t hugely happy ones. I’ve certainly been left wary of trusting others, of fully engaging with my current guild because of things which have gone before.

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I’ve just spent the afternoon running UBRS remembering how much I loathed the place when it was current content, when the General only dropped one blood and therefore you had to run it over and over again to get your whole raid attuned for Blackwing Lair. I remember having to solo heal it one day in a raid of 15 because the other Priest took offense when someone linked the healing meter (not me) and set out to smite the rest of the run. The wipes because people adored hugging the whelps or being knocked off various ledges and edges. The fights we would have to convince the rest of the group that they’d should do Solakar Flamewreath because Priests deserved a shot at their dungeon set shoulders just like everyone else. Then there was the night we had to go and rescue a guildmate who joined an UBRS raid three or four hours before hand so that he could raid with us the following night and when he finally asked for help, they’d only made it as far as the Rookery… I think I still have nightmares about that PuG.

As we approach the 10th anniversary of WoW, I find myself questioning why I’m still here, why I haven’t learnt from past mistakes and run away as fast as my legs would carry me.  There are plenty of decisions the Developers have made which have left me rolling my eyes but the flip side of that is they’ve also done things I love, Hallows End and Ulduar being prime examples. Besides if they always got it right for me, they would be no doubt a fairly large subsection of people criticizing that because they just don’t like or enjoy the same things as me. Yes it’s a balancing act but it’s not as simple as say deciding not to read a book because either things contained within the text revolt you or you just think a five year old could produce more literary merit. Take Fifty Shades of Grey for example, a friend gave me the first one stating I’d love it. I read the first few chapters in a mix of disgust and horror, imagining Thomas Hardy rolling in his grave and made a conscious decision not to purchase any of her books. WoW on the other hand is more than just a game, it’s a community, something which inspires and pushes me. Do the pluses out way the negatives, I’d argue yes they do at least in my current circumstances as I sit here trying to figure out a way of coping with ante-natal depression and what comes after. Besides, I think there is hope for WoW. People can and do change their minds and their perspectives, it’s just about keeping the dialogue going in such a way that everyone can engage with it. After all, when someone creates something and pushes it out into the Public view then they have to expect criticism. I read English Literature at University and that’s pretty much all we did, unpick other people’s words trying to get inside their heads. Art History contains a fairly hefty criticism component. We have book reviews, Food critics and people who write about the Theatre so why should the Gaming Industry expect to be any different?

Beta – First Attempt at the Proving Grounds mark II

Today on logging onto the Beta I noticed that my Garrison was offering me a quest to go and try the Proving Grounds and perhaps more importantly offering me a new and shiny weapon for completing the Bronze wave in any of the disciplines. Despite the fact that I’m playing the Beta with no addons and no proper keybinds, I thought I’d go and give it a shot. As a Holy Priest wearing mostly the bits and pieces Blizzard give you for making a level 100 Premade, Bronze was extremely easy. I have no idea if it’s tuned correctly but my mana didn’t go below 75 percent and I barely cast any solaces at all. In fact I felt slightly guilty taking the weapon because if I played like that in a proper group setting I’d feel rather guilty. On the positive side, the NPCs felt better at moving out of bad but unfortunately they were equally good at moving out of my sparkling disco floor too.

I didn’t have time to look at the Silver level, the one which Blizzard have stated everyone will need to enter Heroics through the Looking for Group mechanism but if it’s just a step up from Bronze I really think that the Healing Proving Grounds should be in the grasp of anyone who has healed at least a leveling dungeon on their healer. However hopefully tomorrow I’m going to make time for trying the Silver and seeing just what it’s like, especially in comparison to the Proving Grounds currently in game.

Turning completing Bronze into a quest with a useful reward for brand new level 100s is I think a brilliant idea. Now it should become one of those things you do on reaching the leveling cap, just like doing the Arena Scenario for the Blue weapon was almost compulsory at the start of MoP on every new character. I do wonder though if there should be a quest for completing the Silver and Gold versions too, just as that added incentive to those who feel uncomfortable with the idea of the Proving Grounds. I haven’t run any dungeons at the level cap yet as I haven’t been the most diligent Beta tester recently but in terms of the items I have seen, this weapon is by far the highest item level coming in at lv 610 with over a 100 more spell power than the one which Premades get.

In the Alliance Garrisons, you can collect the quest from Lieutenant Thorn, Mission Specialist so I imagine that in the Horde Garrisons, you pick it up from her opposite number.

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