Edit: Thanks to @spacebard for pointing out my Freudian slip with the name of the zone, as I prefer the place at twilight or dusk I have a terrible habit of calling it Duskwallow plus I suspect the correct name annoys me on some basic level because it’s not dusty in the slightest.
Leveling my Warlock has made me realise one fairly important fact, well two if you count that it highlights just how much I’m a creature of habit. Each zone seems to have at least two or three attractions within it, things which even if I’m just passing through I tend to be lured towards. Obviously this comes down to personal opinion and preferences but now I find myself wondering if this is true of every zone in game. Is there something whether it’s because of the lore, the rewards or just the quirkiness which makes each individual zone interesting and worth repeating?
Well there is only one way to find out!
Today I want to look at Dustwallow Marsh, a zone I’ve always loved even back in the days when the Alliance barely had any quests here apart from the wonderfully convoluted “The Missing Diplomat” which had you running around Azeroth in search of the missing King. I know we could hardly be hunting Varian when he’s standing brooding in the Keep, but I wish when they redesigned the zone, they had left in the bit where Jaina and the Archmage port in to capture the bad guys.
The one quest chain I always complete when I wander through the Marsh is that tragic tale of Smiling Jim and his unlucky family. There is something about Jim with his broken mind, perhaps the one person in the walled city for whom the destruction of Theramore was a blessing which always inspires me onwards to track down those responsible and of course to lay a wreath on the grave of his wife and son.
Flicking through my archives, I wrote about this chain way back in 2010 before Cataclysm ripped everything asunder and it’s interesting that unlike most quests in Azeroth it hasn’t actually changed much between now and then. The bread crumb from the Wetlands is gone but the essence of the chain remains the same.
The second quest I tend to make a bee-line for is that terrible tale of a sea monster named Tethyr. The chain begins with a quest to help a curious Gnome restart the Theramore Lighthouse and then once you’ve got it going again, you learn from Nat Pagle that not only are legends of a sea monster off Theramore real but that Tethyr was the real reason they closed the lighthouse in the first place.
Yes, Tethyr is certainly real, and he lives in the waters off Theramore.
Has a thing for bright lights. He’s the reason they shut down the lighthouse in the first place, you know…
And if you light it up again, he’ll come right back. But no one in their right mind would do that.
The Marsh is also the location of my favourite escort quest in the whole of Azeroth although to be fair that’s not particularly hard since I hate the rest of them with a passion. Escorting Stinky through the marshlands as he pauses searching for what you assume the first time around is some tiny little flower hidden in the long grasses and swamp waters and saving him from angry crocodiles is fun enough by itself but that moment when you realise that plant which has taken him five minutes to find is actually the giant root you can see for miles…
The last thing I always do is pay Oxynia a visit in her lair and ponder the issue which has bothered me since the first time I killed her way back when, exactly who is the father of all those whelps? Our Priest chat* at the time decided it was either Bolvar or Marshal Windsor (well he knew she was Dragon…) although there are exceedingly dodgy theories out there on the internet if you are feeling brave enough to search for them.
*No one actually talked about Priesting, unless you count loot.