Seven Days In – Thoughts on Warlords

So seven days have gone flying by since we passed beneath the portal…  Despite all the server “issues”, Mr Harpy and I arrived at the level cap on Sunday which I must admit surprised us both, especially since he was working Thursday and Friday. We’ve got level 3 Garrisons, ticked off the Silver Proving Grounds achievements for our respective specs and are planning to head into dungeons in pursuit of gold, gear and toys courtesy of the Garrison Inn quests at the weekend. In the meantime though I’d thought I’d talk about my over all feelings towards the expansion as a whole.

The Good

The whole leveling experience itself. At least from the Alliance perspective, the quest chains were powerful, interesting and used cut scenes to convey emotions and show things which wouldn’t have worked in cold hard quest text. Compared to say Uldum and it’s cutscenes where I found myself reaching for the ESC button the second Harrison Jones appeared, this time around, it’s a completely different story.

Yrel as a character also surprised me. I don’t think Blizzard fell into any of the myriad traps they could have with her. Yes, she starts out unsure of herself as a leader, but everyone has to start somewhere and as you progress through the zones, she’s not the weak annoying character she could have become. Her voice does grate slightly though.

The sheer quantity of pets and toy items to be discovered hiding around the world.

Garrisons (when they choose to work). On paper at least, I wasn’t a fan but now I have this quiet corner of Shadowmoon Valley which is mine and mine alone, my feelings have changed. Already I have my own little hideaway where I can sit, watching guildchat go scrolling by.

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The Bad

We hit 100 and were left looking at each other. We have five dungeons on normal if you could Skyreach which we’d already run for the legendary ring quest and the proving grounds quest in our Garrisons but there didn’t seem to be a clear path towards better gear. Yes, there are level 100 elites who have a chance of dropping something, you can buy things with Apexis crystals and of course make things if you have the relevant profession but we essentially stumbled our way into these things. Perhaps a bill board in the Garrison suggesting where to look would have helped, instead of pushing people to search the internet themselves.

The Ugly

Ashran. From everything I’ve read on the forums, every Ashran seems horribly unbalanced. On our server, there is around 100-150 Horde plus a large rock guy sitting in the Alliance base slaughtering the 15 or so Alliance brave enough to enter. I don’t understand why they didn’t follow on from the Tol Barad method where numbers are capped, for example if there are 20 of one faction, the other faction can only have 30 players to at least give tactical play a chance. If Mr Harpy and I had any intent of PvPing seriously this expansion we would have to server transfer to ensure we weren’t miles behind when the area season starts and that to me is just wrong.

 

All in all, I’m having the most fun I’ve had in WoW in a long time. Yes, the launch wasn’t brilliant and I admit I had a minor rant to Mr Harpy who develops software for a living, pointing out that if his work went live so prone to falling over, he’d be out of a job by now. His rational and reasonable response was simple, 10 million people aren’t all trying to use his software at once and should they do so, no doubt it would be a disaster. Plus, apart from the odd queue last weekend and one or two sticky episodes where my Garrison’s gravity trapped me for an hour or two, we didn’t have many issues.

 

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