Zen and the Art of Dungeoning

So far I’ve run two Legion dungeons. Both were fairly easy runs, a couple of wipes in the Eye of Azshara to Serpentrix and a gentle wander through the Halls of Valor with zero casualties. In particular I really enjoyed the latter, the look of the dungeon, the boss mechanics and the variation in bosses.  In theory, there shouldn’t be an issue but there is. You see those two dungeon runs weren’t done with 5 people, they were done with 2.

It happens every expansion, I level and then I hit a wall of what to do next. The obvious answer is dungeon but I can’t. Even thinking about queuing up has me going into “worst healer EU” mode mentally which then swiftly becomes a self fulling prophecy. I get too many physical symptoms of anxiety to play to a “proper” standard (my words, not anyone else’s).

Doing this was easy, doing it with 3 more players seems impossible.

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With Legion it seems the problem is bigger than ever. You can’t do your Class Hall mission with dungeoning, you can’t level professions without dungeoning and then of course there is the revamped Karazhan heading our way. I would love to see it but the mountain it would take for me to get there in this expansion seems too high, too steep and with far too many feral goats hanging off it’s sides.

I was under the mis-impression that Blizzard had realised that there are many ways to play and that all those ways are valid, yet it seems that those lessons haven’t been learnt from the PvP fiascos of the Legendary cloak and Children’s Week. Yes, the dungeons are (in my limited experience) lovely looking and have lots of interesting mechanics and I can understand why the designers are rightly proud of them but forcing people who want to meander through the game into running them or hitting a wall seems as unfair as making people who want to progress their profession quests get blown up in the Underbelly because they either don’t know the “Guard for hire” system exists or they don’t get back fast enough to buy a new one before the timer runs out.
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Where I go from here, I don’t know. I’d like to say I’d wake up one morning and think well if I can do it with 2 people, adding another 3 to the mix should surely make it go faster and if one of them stands in the fire…”so what!” but the honest answer is likely the same thing will happen this time as has happened before, I play for a bit, end up with a log of dungeon quests and quit.

A Holy Priest and a Protection Warrior walk into the Firelands: Cataclysm content as a pair post patch

One interesting change brought about by the recent patch was the ease with which Cataclysm raid content has become accessible.

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So a Holy Priest and a Protection Warrior walk into the Firelands… it might sound like a bad joke but it turned out to be both profitable and interesting. I started off the legendary staff chain just because it’s there and then we began trying normal 10 man to see how far we could go.

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As it turned out, all the way to the end was the answer to that. I found myself with mixed feelings at the end though, the fights were far too easy given that five levels go, this was current content. I know some people could solo certain fights when it was current content but they were the exception not the rule. I barely had to do any healing whatsoever, instead just smiting away. We also didn’t have to bother with anything which could even vaguely be called strategy. In fact I’m not sure we could have failed regardless of what we did. Sure, the Heroic and 25 man versions might be much harder but somehow I doubt it. Running the Sunwell as two was a challenge even at the end of Cataclysm which made it fun, whereas was  this was more walk in the park territory.

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As a follow up, we decided to try the Dragon Soul again on 10 man normal and again managed with no real issues. We might have benefited from reading up on some of the fights before hand, especially the Spine of Deathwing encounter but at least Blizzard were kind enough to provide an achievement for those too lazy to do research. The lack of trash made the Dragon Soul a lot less profitable than the Firelands but it’s a far nicer dungeon from a visual perspective and really anything beats actually heading to the Isle of Giants and fighting Warlocks, Rogues and Hunters for Giant Dinosaur Bones.

I suspect that Mr Harpy (Prot warrior) could easily have soloed both instances with perhaps the Spine of Deathwing being the only issue but with trial and error I bet that’s doable too. As a Holy Priest my mileage would vary, not convinced I have enough output for anything with an enrage timer but think some fights would be doable. So if you want to finish or start either the Dragonwrath or the Fangs of the Father quest lines now is probably a good time to do it.

A Few of my Favourite Things: Mr and Mrs WoW’s Community Project

Mr and Mrs WoW have proposed an interesting community project to combat the negativity bouncing around as we slowly drift through the doldrums. They are asking the community at large to inform them what we love doing in Warcraft in these slow days before the expansion is released.

For me it’s a fairly simple list and I hope my little diagram gives a few hints!

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Up there at number one is Archaeology because it gives me the opportunity to wander around Azeroth just as I used to do whilst herbing in the original game. It’s an excuse to relax, look at the scenario and perhaps kill a few mobs or do a spot of fishing as you meander past. On top of that, you also make things which provide the opportunity for either toys or grey items to muse over, perhaps sparking a story or two.

My second choice is exploring old dungeons, the ones I’ve run a thousand times before but never used to stop and take in the scenery. Blackrock Depths is a definite favourite because I like hanging out in the Grim Guzzler picking up Dark Iron Dwarf outfits (my old raid leader really hated these) and the odd pickled egg. The music isn’t too bad either and you can always pick up a few items of clothing to help transform your latest outfit into something even better.

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Third I’ve picked Festivals, those annual excuses to get out of the cities and wander about visiting zones you haven’t seen in ages, dressing up and generally being silly. My favourite of these is Hallows End with it’s broomsticks, headless horseman and candy but really I’m a sucker for all of them, even the weekly Wanderer’s Festival.

My final choice is a bit a cheat really. It’s not so much something I do in WoW but something I do in between playing and that’s catching up on what the rest of the community are doing and saying. Sometimes it takes someone else’s perspective of something like Pet Battling to change your own perception of it (Thanks Navimie and Cymre). I hated archaeology when it was first introduced but I remember reading someone’s almost ode to the wonders of digging in Azeroth’s fertile soil (can’t remember who wrote it) and became hooked. The Godmother helped alter my feelings towards Garrisons and so on. Playing a multi player game is one thing, but diving into the community shows a whole new world out there.

It was the best of times – A Blog Azeroth Shared Topic

The Shared Blog topic over at Blog Azeroth this week is as follows:

I know we heard the word “Throwback” many times around the net, but as part of World of warcraft expansions. I want to know what is the best expansion in game that really highlights a lot of your accomplishments in game especially that the new upcoming expansion is coming its nice to look back it could be the one when you started playing with your main character, getting a cool mount, being in a great guild, or your very first screenshot in game if you still have it or being in PvP battlegrounds or Arenas, even your raiding experiences back in BC or PRE-BC, Cataclysm, etc. You can be creative how you want to do this it could be storyline, poem, screenshots up to you it is pretty much a throwback experiences you can share to everyone.

Suggested by Amerence.

For me this has to be a toss up between the original game and Wrath.

When I first started playing, it wasn’t long before I found myself in a hardcore guild fighting for and indeed winning server firsts on everything from Vael onwards all the way to Naxxramas mark 1. Despite there being over 40 of us, despite there being a fair number of giant egos and quite a few times when I would have liked to kill at least one person in the guild, there was also a sense of pride in our guildtag. We played on a PvP server and it was more often than not a case of attack one and get swarmed by the rest of the guild.

Also of course there was the newness factor, I’d never ever played anything multi player besides first person shooters across a LAN with friends so suddenly raiding with 39 other people from across Europe including Russians from Vladivostok who would get up early to raid before work felt amazing.

Getting my Benediction as the second Priest on our then server and of course getting the only C’thun kill  (no one else killed him until the Burning Crusade) naturally rank high on my list of things achieved in the days before “achievements” but it was the silly things which stand out more. The long drawn out fights between Southshore and Tarren Mill, getting rank on my little Warlock before she was level 60 when the pvp system first came out and of course later on, same server Alterac valleys. The conversations in Priest chat, like the one which put me off eating seaweed for a very long time and doing things like drunken LBRS runs with 3 dpsers all desperately trying to beat each other by pulling as much as possible and no tank these are the things which stand out.

Selling the clothes off my back to buy my first mini pet because I hadn’t found the auction house and 40 silver was a lot of money back then, to me at least. Not to mention many of my favourite outfits are based around gear which has been available since the start, the Devout set, the Wildheart set and the Robes of the Guardian Saint are three examples which quickly spring to mind.

Wrath didn’t have the newness factor but it had several elements I enjoyed. First up a proper end boss, demons really aren’t my thing and the Sunwell didn’t exactly have the happiest of memories for me. Then there was Ulduar, quite possibly my favourite raiding instance of the entire game. As with the original game I was raiding at a fairly high end level and enjoyed completing for things like server firsts and also ticking off what were then hard achievements. When we got A Tribute to Insanityit felt like killing C’thun all over again especially given that we usually wiped to stupid on something. It also brought me my favorite 5 man of all time, the Halls of Reflection. Call me weird if you want, but I rather like being chased through frozen halls by a man with a very large sword (and based on what I found when I went and read WoW fan fiction with the  mature filter turned off) I’m apparently not alone.

There was the nakedness bug

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and Gnomes in the fish feasts. I got my one and only legendary, although I have to admit the lack of RP was slightly disappointing even though some of my guild kindly tried to improvise for me. There were flying carpets and real story telling. The Wrathgate chain for example still makes me teary eyed.

Ultimately though, there has been one constant to my journey across Azeroth.

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Mr Harpy and given that he’s currently in the process of leveling warrior number 3, this shot of us snuggling on a beach in Silverpine way back when our adventure was just starting seemed appropriate. I’ve enjoyed the vast majority of my time spent exploring this strange new world and am looking forward to everything that this new expansion brings.

A hint of Vanilla: My thoughts on the original game

There has been a fair amount of Vanilla WoW bashing going on recently, both on twitter  (*) and on the forums. However my memories of the original game that I started playing back in 2005 don’t quite seem to tally up with everyone else’s. I’m not saying it was perfect, far from it and I can understand why Blizzard made a lot of the choices they did, but rose tinted spectacles aside, in many ways, it was the part of the game I enjoyed the most. Now I know a part of that, at least, has to come down to that sense of amazement and awe of those first few weeks and months of playing. Of discovering sea monsters off the coast of Darkshore and being chased by crocolisks through the Wetlands. The Deeprun Tram and Stitches patrolling the road in Duskwood, yes all these played a part in my love affair with WoW but there was more to it than the visual side.

Same server battlegrounds:

Yes the queues were horrific for the Alliance on most PvE servers and the Horde on most PvP servers but PvP is best played when personal. When it’s guild versus guild or you versus your nemesis, the guy you’ve hated since you were both level 30 in STV and you spent the better part of an afternoon taking turns to kill each other whilst fighting quest mobs. I was also rather partial to 24 hours Alterac Valleys when you could go to bed at 2 am and get up and find the game going on eight hours later. In particular the guild versus guild AVs were especially fun but they also served a purpose, as nothing builds teamwork and better game play than trying to beat people who will go straight to IRC and brag about it for the next year if you lose.

World PvP:

Pre battlegrounds, World PvP was prolific and far more fun than it is now that flying mounts factor into the equation. You had a reason to group up for leveling because numbers counted, as shown by the fact that a group of three level 40s in STV could take down a level 60 if played right. Southshore/Tarren Mill and Crossroads provided hours of fun between willing participants. As there was no gear originally associated with this, you could guarantee that everyone was there because they wanted to be there, thus the name calling and whining was kept to a minimum.

No name changes/server transfers:

An officer in my first proper guild said to me one late night, “All you have in WoW is your reputation” and back then it was true. Behave badly and your chances of a decent guild, good runs or being asked anywhere were pretty much zero. Community mattered,  both in and out of guilds and was cemented by the same server battlegrounds. I knew pretty much everyone on my faction at level 60, either because I’d played with them on some dungeon run or other or through pvp or simply by word of mouth. Now I know a handful of people on my current server and through the use of LFR, LFD and random battlegrounds have no incentive to get to know anyone.

Attunement Quests:

Not because I liked running UBRS over and over and over again to help everyone in a 40 man guild get their attunements to Onxyia and Blackwing Lair but because of the story and the sense of achievement. That raids weren’t just slightly bigger versions of dungeons but something a bit special so you entered with a sense of awe. You couldn’t simply stroll in and start killing. They also served a purpose in helping you get to know people outside raiding, in building the team you needed to take down the bosses hiding within.

40 man raiding:

My first ever raid was Molten Core and could be described as a bit of a disaster but that feeling of fighting along side 39 others was intense and immense. That’s what drew me in and addicted me, once I got over my feeling of “omg what if I screw up!!!! and waste everyone else’s time”. I suspect that’s what ruined 10 man raiding for me as well, having done plenty of 10 man Stratholme and Scholomance runs back then I just can’t see 10 man raiding as something epic or exciting. Yes, not all 40 were ever equal but that’s true of every size raid group. There will always been someone or another who is being carried by the rest of the team. Having struggled for weeks to clear our way through AQ40 for example, when we finally managed to kill C’thun as a team it was an amazing feeling, one which wasn’t recreated by any of the boss kills which came afterwards.

No reward for playing badly:

You couldn’t get “good” gear by making mistakes or by doing dailies. You either had to “grind” to rank 11 or higher or you had to raid at a decent level. There was incentive to improve thrust in your face on a daily basis if you wanted to see the entire game. Screw up on a couple of dungeon runs and the whole server knew your name and if you wanted to get asked on other runs, then you had to improve and be seen to improve.

Healers versus Dps:

I could take on most players in 1 v 1s as a Holy Priest and I had a good chance of winning. By the time I had proper pvp gear, warriors could pop recklessness and still lose against me. Now, they’d have to be afk or really bad for me to have a chance of winning.

The 5 second rule and downranking:

These were two of my favourite aspects of being a healer and I have to admit that I was sad to see them go. By the time Naxx rolled around it was amazing what you could do with low level heal spells, especially if you timed it right.

That constant and continuous  feeling of the World:

Very few loading screens and no phasing getting in the way when you’re trying to save guildmates from being ganked.

In conclusion I can’t help shake the feeling that perhaps we’re looking at it wrong, that vanilla, that most boring flavour of all is best applied to the game in it’s current incarnation. When all play styles are accounted for and the distinction between striving to be the best you can be and just bouncing along doing as little as possible is tiny, then there is something wrong. Botters are rife, so are loud mouthed and abusive jerks in every aspect of the game because there are no consequences to  obnoxious behaviour. Blizzard have tried to give us everything we wanted and yet the social side of the game, that huge and important aspect has suffered as a result. I can raid, dungeon and pvp without investing any effort in the people I play with and that is reflected in the way people behave. “Oh I’m never going to see this person again… so I’ll roll on X loot, call him a bunch of names and then pull the boss and leave”, we see it again and again in blog posts, on the forums and on twitter…. somewhere along the line we have created our own form of hell.

* Sorry for borrowing your post but you had the twitter conversation all nicely laid out already!

Thoughts on being 90

Whilst levelling is a journey full of wonder and amazement, arrival at 90 is like landing at the airport to discover they’ve lost your baggage, customs want to strip search you but you’ve won the lottery to compensate. Sure there are a lot of positives but some definite negatives thrown into the mix as well.

1. Dailies, dailies, dailies as far as the eye can see. The choice is overwhelming as is the feeling that you should ignore the “fun” ones (Tillers/Anglers/Cloud Serpents) whilst concentrating on the rest in the run up to raids and the arena season starting. Given that I don’t go back to work until Thursday, we have been spamming the lot but it definitely feels like overload. On the plus side (a phrase I never thought I’d ever use in this context) most of the daily hubs involve going to one specific area and slaughtering & collecting. On top of that, compared to the Molten Front, killing vermling, playing catch with baby dragons and beating up sharks with your bare hands is a refreshing change.

2. Heroics aren’t really heroic in any shape or form. When I queued up for the first time I was really nervous remembering back to the start of Cataclysm when on some trash packs mana was an issue. I didn’t need to worry, in fact even after boss fights my interweaving of power word:solace into the mix meant I didn’t need to drink then either. I know the challenge modes are there for just that purpose but I would have liked the Heroics to be slightly tougher. It just feels a bit wrong where the Stormstout brewery for example felt harder on normal at 86 than it did at 90 on heroic (just wearing blue 450 gear in every slot apart from my 463 legs and my epic trinket from Coren).

3. PvP is awesome. My favourite all time battleground now has to be the Temple of Kotmogu. It’s fast paced, fun and a bit like arenaing but with objectives other than making sure you’re the last team standing. I definitely don’t feel squishy as Holy unless the whole opposing team piles on top of me (or I’ve been hogging a power ball too long) which is a good start to an expansion too. I plan on doing a proper post covering my choice of glyphs + talents as Holy for each of the maps once I’ve finished testing a few things.

4. Scenarios! I love all of the ones I’ve played so far (apart from Theramore). They’re quick, varied and because it’s not just standing still and healing like a proper dungeon, great fun (ignoring the lore side of it, Theramore is just a bit too much like running a dungeon).

The loot bags are annoying though, I know RNG is RNG but so far Mr Harpy has had an item from pretty much every second bag and I’ve had zero which makes gearing up a little more irritating.

5. Priesting. Why oh why can’t chakras last after death and on zoning. I know it’s not a massive issue for most things but it’s still a quality of life issue. Other than that, I’m pretty happy with Holy. Mana is 10 times better than it was at the start of Cataclysm in both pve and pvp. In fact the only other thing which annoys me is the lack of useful minor glyphs for my chosen spec. We have a choice of ten, four are shadow specific, one is disc specific, one is holy specific but requires your death and the others are just flavour.

6. Pet battles. Fear my Hopling because it will lick you to death! This turned out to be more addictive and less annoying than on the beta. I’m still working my way through pre Outlands pets but I hit 250 unique pets a while back and am route to 400 albeit slowly. I have to admit I went and tamed an Infested Bear Cub even though I said I never would. (By the way, they only seem to spawn after midnight if you’re looking, at least that’s the only time I’ve ever found any sign of them). Also whoever designed Jaguero Isle to have a separate weather system to that of southern STV can take a spinning crane kick to the face.

7. MoP transmogrification. Yes please! The cloth pvp set consisting of a pants suit had me panicking slightly but the weapons and off-hands are stunning.

8. Pandas. I’m still not 100 percent convinced, but I’ve made one even though she hasn’t made it out of the start zone yet. She’s a Priest (surprise surprise) called Snowflower after a book I fell in love with a little while ago when I found a beat up copy in a charity shop. I’m slightly saddened by the fact that my favourite beta hairstyle isn’t available at the character creation stage but am hoping it will be an option once she escapes the Isle.

9. The Storyline in general. I’m really impressed with the stories this time around. Blizzard have added some really lovely touches and some tragic moments. I was particularly taken with the fact that my evil double giggles.

It’s a great mix of tragic, comedic and thought provoking.

I think I started out looking for things to criticise, wanting to believe that WoW had nothing left to offer me, that I reached my final destination as far as the game was concerned but it seems that somehow despite my cynicism, Pandaria’s beauty and sense of wonder has managed to pull me back.

A few of my favourite things: First loves and endearing stories

This close to the end of an expansion, my mind always starts roaming back over things I’ve enjoyed in the current and previous incarnations of the game so today I want to talk about my favourite five man vanilla and TBC dungeons. It’s a combination of things, the atmosphere (scenary and any storylines/quest chains) and the mechanics of the fights which draw me to specific dungeons over and  over again.

Vanilla

The Deadmines

You never forget your first, whether that was your first kiss, first shot of horseradish vodka, first lover or first ever WoW dungeon. Good or bad, it doesn’t matter, it was your first and that makes it special. It will colour your views of everything which comes afterwards.

We got lost finding the instance and then spent ages wandering around the tunnels before the dungeon proper thinking we were awesome because stuff was dying. When we finally made it through the loading screen there was this sense of WOW…. and that was before we even got close to the the whole boat in a cave bit. The fights were varied and fun, the loot was the best we’d see up until that point and the fact that you could get a rolling pin and two mini-pets made it even better.

The story line behind the instance has always struck me as a fairly poignant one too. I spent much of my childhood not far from Hamelin, the town immortalised in the tale of the Pied Piper and there are definite similarities between that and the story of the Defias, one which could serve as a warning to anyone planning on not paying for services rendered.

The Scarlet Monastery

When I rolled my first Priest, we were levelling as a threesome. Me, the now Mr Harpy on a Druid and a friend playing a Rogue. We had picked a server at random and so were levelling quite happily by ourselves. This involved ganking as many fellow questers as possible (If a Troll Shaman called Ada is reading this.. sorry) and seeing if we could three man most of the levelling dungeons at an appropriate level. This worked like a charm until we encountered the final wing of the Monastery, where Whitemane and co really didn’t want to go down easily.

Whitemane has remained one of my favourite dungeon bosses and I’m really glad that the revamp didn’t see her replaced with a pale imitation. There is something endearing about her fanaticism, her eye makeup and her love for Mograine that makes me feel slightly bad every time I kill her.

Plus she has a Benediction which clearly makes her awesome! Also every time I cast resurrection, a gleeful little voice in my head yells “Arise my champion”.

Scholomance

I love horror movies despite the fact that I have an over-active imagination and am prone to nightmares even if I’m not watching people being slaughtered in inventive ways by homicidal maniacs in haunted houses, thus Scholomance and I were always going to be a match made in heaven. Again it’s an instance I encountered fairly early on because I needed the mana potion recipe which was only obtainable by completing the quest chains there. Then it became a staple of my pre Molten Core farm as I and my guildmates worked on collecting our dungeon sets.  The arguments as the warlock in the party always wanted to do Jandice and the tank didn’t, people getting locked out of the Kirtonos fight and the yell of “Schools in session” which always sent a frisson of excitement down my spine as I prayed I wouldn’t be the one getting portaled into a room full of skeletons.

I wrote about my love affair with Scholomance back in 2009 and reading back over that post, my feelings haven’t changed at all. In fact whilst I like the re-make (although it’s bit like beloved films, a part of me is yelling “WHY WHY WHY!!!!”), I feel the spirit of the place has gone. The Eva Sarkhoff quest chain was both chilling and heartbreakingly sad at the same time and I feel it’s removal lessens the Scholomance experience.

The Burning Crusade

Caverns of Time: Old Hillsbrad

Saving Thrall and wandering about in the past, what’s not to love about Old Hillsbrad. Now that Southshore is destroyed, I make pilgrimages to the dungeon to sit in the Inn and mingle amongst the villagers listening to their chatter. I watch little Sally Whitemane running around, carefree and happy not knowing what the future will bring. I’d also love to make a human character who looked like this:

The story is a good one too, trying to stop someone messing with the time line and of course, I love the “disguise” element of the dungeon, seeing my Nightelves and Draenei turning into humans. Thrall versus the armourer never fails to make me smile either even though I know it’s coming.

Shadow Labs

My favourite board game when I was small was called Labyrinth and of course, I loved the the David Bowie movie too (he was my second ever crush after Daley Thomson) so my excitement towards Shadow Labs was building long before TBC was actually released. The first actual run was a little disappointing but as I healed run after run helping my guild attune themselves to Karazhan it grew on me. I particularly enjoyed the second boss, Mr Mindcontrol because of the chaotic nature of the fight. It was like a smaller scale precursor of the Faction Champions. Shadow Labs was also the source of one of my greatest triumphs when myself, Mr Harpy on his warrior and a warlock guildmate managed to three man most of the instance in the first few weeks of the Burning Crusade (at a time when most people were complaining about the difficulty of the instance and the randomness and nastiness of the 2nd boss in particular.

Next time I’ll be explaining why my favourite picks of Wrath and Cataclysm probably aren’t everyone else’s cup of tea.