Should certain pets only be obtainable through pvp? For me this is a topic on which I’m torn. I love pvp and would like to see more items available for me and people like me. I hit 90 last weekend and will have run out of things to spend my honour points by the middle of this week despite having limited game time and managing to do lots of other things as well. I’d love to see Spike and Lady as mini pets for example, perhaps linked to the achievement for winning 100 Arathi Basins. The Temple of Kotmogu could give you those brightly coloured cubes you get over your head as pets and Silvershards Mines could reward you with a tiny mine cart of your own. However, as I said yesterday I do believe a lot of the problems in pvp (think Children’s Week as a prime example) comes from people who are there for the currency/achievements not because they enjoy killing or being killed by their fellow players.
The Timeless Isle will bring us a new currency, the Bloody Coins which will be used to purchase certain things including a new mini pet, the Vengeful Porcupette. Now that all seems simple enough but there is one issue, these coins are obtainable from killing other players (either faction will do) on the Timeless Isle. In order to pick them up you need to buy the Censer of Eternal Agony which on a PvE server will flag you for pvp but also makes you attack-able by your own faction.
From the tool tip, Blizzard could go two ways. If “reduces your maximum health by 90 percent”, doesn’t allow you to heal afterwards you’ll just have 40k (gear dependent) to play with which means that everyone who just happens to be enabled because they’re out to gank will manage to slaughter pet seekers with no issue whatsoever unless you form a raid group of zerglings (as the item makes you friendly to anyone else using the censer as of the current build).
You might have 400k health but hey, if 40 level 1s can take out Hogger…. imagine what a raid of aggressive, censer waving pet hunters could do! Or they could just reduce your health to 10 percent of your max but allow you to eat/bandage or heal your way back to up full before looking for people to kill. Personally, I’d prefer the former because I think it could be far more fun which probably means Blizzard will go for the latter.
Now I have no issue with this. In fact I’m sort of looking forward to this, especially if we end up with raids of people taking part like Halaa in the Burning Crusade or Tol Barad in the first few months of Cataclysm. In many regards, the same principle which governed vanilla world pvp will apply, pick your battles carefully or bring lots and lots of friends. However I can see quite a few other people not enjoying the road to this pet at all. That said, pet collectors are a diverse bunch of people and perhaps this should be reflected in-game. Raids both current and old hold pets, dailies and achievements reward them too but yet with the exception of the arena tournament ones, pvp is the only area without. It’s going to be interesting!
Mr Harpy isn’t particularly pet orientated however he’s going to get this one, in fact he’s probably the critter in the lead in the above image, little gnomish paws extended for extra momentum and teeth ready to tear chunks out of passers by.