It seems to rain a lot whenever those pesky Demons are doing a spot of invading, bringing a whole new meaning to “Acid Rain”.
Santa came early to the Harpy household this year bringing with him a copy of Dragon Age Inquisition. It’s a joint present and as we have with both incarnations of the game, we’re playing together sharing the decision making and taking it in turns to pilot our way around the stunningly beautiful map.
Naturally we’re playing a Mage as we have in every other incarnation of the game and spent around an hour playing with the character creation screen.
Visually the game has blown me away, it’s far too easy to stand around admiring the way the light falls through the leaves or the little details dotted around.
What has really sold me though is the scale of the game, we’ve played for around eight hours but haven’t really achieved anything at all. From puzzles, to little quests just to be kind along with the main story lines, the scope is immense.
My favourite thing so far however is this:
It might turn more like a tank than a horse but the level of detail is amazing, from the difference in your position depending on your speed to the individual hairs making up the tail.
Draenor.. it’s certainly been an interesting ride so far.
On Snowflower, despite the fact that she’s level 92 her garrison lies unloved and mostly untouched mainly because I daren’t set foot in it. I spent most of yesterday afternoon stuck to it, attempting to leave only to be ported back and told my transfer was aborted. Clearly Garrisons have rather strong gravitational pull. Sproutling, perhaps because she’s a Gnome and thus has lower mass has had a lot more success and might actually manage to develop hers beyond a Barracks.
Questing has been far more successful. Shadowmoon Valley is without a doubt beautiful and the quest chains fit together nicely.
I also love the sheer number of “treasure” dotted around the landscape, whether in the form of rares or just little trinket boxes hidden around the place. In fact I’d argue my biggest bug bear, apart from the Garrisons of course is the fact that half these items don’t seem to go into the Toy Box meaning bag space fills up just as fast. My favourites so far have to be this very fast and quite unpractical mount who drops from Shinri, a rare spawn in Shadowmoon Valley.
and my Ancient’s Bloom, a toy I fell in love with on the Beta and made sure to grab as soon as possible on live. It drops from Yggdrel and whilst also impractical in that you can’t move whilst tree’d, I love it’s look.
All in all, my experiences once away from the Garrisons have been fairly positive, although I see from Trade Chat that many don’t agree.
Filed under: Exploring, Scenary, Screenshots, Warlords of Draenor | Tagged: Ancient's Bloom, Shadowmoon Valley, Shinri, Spirit of Shinri, Warcraft, Warlords of Draenor, world of warcraft, WoW, Yggdrel | 1 Comment »
Pandaria whilst beautiful has never been one of my favourite expansions. I’m much more a frozen tundra, fractured ice or burning broken land sort of girl. That said, I still have favourite bolt holes dotted around and I thought on the last day of the expansion that it was only fitting to show you a few of them.
Once again November has rolled around bringing with it IntPiPoMo which was originally started by Angelya of Revive & Rejuventate but is now hosted by Jojo of Admiring Azeroth. The idea behind IntPiPoMo is to post fifty screenshots/pictures across the month with no set themes or rigid rules however given that we are a week away from the latest Warcraft expansion, I suspect the vast majority of mine will be WoW related.
Before.. there were tradespeople bustling around and guards watching, their hands brushing their sword hilts.
Before.. there were buildings, white stone tamed into Inns and Keeps. Wood carved into lintels and doorways, everything serving a purpose.
Before.. there was life. Vivid green grass trapped between cobbled pathways and bird song fluting down from the walls.
Afterwards.. there were graves, so tidy hiding the truth about those entombed below the earth, none of those who lie beneath were ever this neat in life.
Afterwards.. there was broken rock and twisted wood, the remains of the buildings shattered like the bones of those who inhabited them. Spiral staircases rearing up to the sky like jagged spines ending in emptiness and burns smeared across the pale stone.
Afterwards.. there was death. Craters tinged with blood and raw angry magic bubbling up with hatred.
With thanks to Zidormi who lifts the veil between past and present so that we will not forget and we will not forgive.