#IntPiPoMo – The Last Hours of Pandaria

Pandaria whilst beautiful has never been one of my favourite expansions. I’m much more a frozen tundra, fractured ice or burning broken land sort of girl. That said, I still have favourite bolt holes dotted around and I thought on the last day of the expansion that it was only fitting to show you a few of them.


The fertile fields of the valley have always been one of my favourite places to relax #8























#IntPiPoMo 2014 – Theramore before and afterwards

Once again November has rolled around bringing with it IntPiPoMo which was originally started by Angelya of Revive & Rejuventate but is now hosted by Jojo of Admiring Azeroth. The idea behind IntPiPoMo is to post fifty screenshots/pictures across the month with no set themes or rigid rules however given that we are a week away from the latest Warcraft expansion, I suspect the vast majority of mine will be WoW related.


Before.. there were tradespeople bustling around and guards watching, their hands brushing their sword hilts.


Before.. there were buildings, white stone tamed into Inns and Keeps. Wood carved into lintels and doorways, everything serving a purpose.


Before.. there was life. Vivid green grass trapped between cobbled pathways  and bird song fluting down from the walls.



Afterwards.. there were graves, so tidy hiding the truth about those entombed below the earth, none of those who lie beneath were ever this neat in life.


Afterwards.. there was broken rock and twisted wood, the remains of the buildings shattered like the bones of those who inhabited them. Spiral staircases rearing up to the sky like jagged spines ending in emptiness and burns smeared across the pale stone.


Afterwards.. there was death. Craters tinged with blood and raw angry magic bubbling up with hatred.


With thanks to Zidormi who lifts the veil between past and present so that we will not forget and we will not forgive.



#WoWscreenshotaday – A Hallows End Alphabet

For the first time ever, I’ve actually managed to finish one of Tycertank’s screenshot a day prompts. Clearly having it being Hallows End helped me focus or perhaps it was the nebulousness of the prompts themselves which inspired me. Either way, without any further ado.. here are the rest of my screenshots for October and have a happy Halloween!


O is for Owl


P is for Pumpkins


Q is for Queen


R is for Rider of Blood


S is for Skeletons cooking in a pot


T is for Tattiebogle


U is for Undead


V is for Vile


W is for Witch


X is for X’avius


Y is for Yogg-Saron


Z is Zealots


One Giant Pumpkin wearing a Witch’s Hat


Two blood tinged pillars of crystal


Three impaled Orcs


Four Hanging Skulls

Five scary children wearing pointy hats


#WoWscreenshotaday – A Hallows End Alphabet

Once again Tycertank is running her #WoWscreenshotaday prompt and this month, it’s the alphabet we’re dealing with. I’ve decided to go with a Halloween/Hallows End theme for the rest of the month simply because it’s that time of year when the air smells of crisp apples and damp fog sidles in from the sea, a time for ghost stories and glancing twice at the flickering shadows.

H is for Haunted House


I is for Imp


J is for Jack O’ Lantern


K is for Kel’Thuzad or at least his image!


L is for Lantern


M is for Mausoleum


N is for Necropolis



First Thoughts on 6.0.2

Patch days always fill me with foreboding, especially those which herald the end of an expansion. We know that as the sun goes down on the current incarnation of the game, that in a sense we have to learn anew and regardless of how positive those changes are, that always floods me with nervousness.


The addition of new faces for old and familiar characters was a huge issue for me but somehow it’s worked out okay. My Gnomes have attitude by the bucket load of malfunctioning engineering gizmos and my Nightelf Priest, well she looks distinctly holier than thou now. A few hairstyles will need changing and I think my Monk and I will need a while to get reacquainted but nothing I can’t deal with. The Toybox and the reagent bank have proved invaluable. I actually have bag space.. something almost unheard of for me and across all my characters I seem to have wracked up 68 toys so now everyone can wreck trains and plant sinister blue dolls places.

No, the thing which has bothered me most about everything I’ve experienced today has to be Nethergarde Keep, that almost forgotten outpost lurking in the Blasted Lands.


I know war is meant to be bloody and horrible, but this just seemed a step too far. For the first time since Theramore I’m angry, angry that another town was lost and I could nothing to save it. Angry that NPCs who have been apart of our journey through WoW since the very beginning are once again broken and bloodied amidst burning buildings and battered brick. Sure I now have another title and a new pet but that’s not enough. Poisoning Ogres helped but they aren’t the real enemy. In a way that the Lords of War clips couldn’t, this brief little quest chain has left me wishing to rain destruction down on the Iron Hordes.


#WoWscreenshotaday: The October Diaries

Tycertank that temptress is yet again running her #WoWscreenshotaday prompt. I admit it feels somewhat fortuitous because I seem to have stopped taking and posting screenshots with anywhere near the frequency I used to. However whether or not I make it to the end of the month still remains to be seen. I particularly like the prompt this time around though because it seems to me at least to give way more scope.

A is for Apple Tree.


B is for Boat.


C is for Carriage or Coach.


D is for Downpour, Drenched and Drowned which most of Menethil is these days.


E is for  Éboulement. Now this might seem like cheating to some however you can use it in English although you might get called pretentious.


F is for Fishing.


G is for Ghost.


On a Quest for the Best Quests : Dustwallow Marsh Alliance

Edit: Thanks to @spacebard for pointing out my Freudian slip with the name of the zone, as I prefer the place at twilight or dusk I have a terrible habit of calling it Duskwallow plus I suspect the correct name annoys me on some basic level because it’s not dusty in the slightest.

Leveling my Warlock has made me realise one fairly important fact, well two if you count that it highlights just how much I’m a creature of habit. Each zone seems to have at least two or three attractions within it, things which even if I’m just passing through I tend to be lured towards. Obviously this comes down to personal opinion and preferences but now I find myself wondering if this is true of every zone in game. Is there something  whether it’s because of the lore, the rewards or just the quirkiness which makes each individual zone interesting and worth repeating?

Well there is only one way to find out!

Today I want to look at Dustwallow Marsh, a zone I’ve always loved even back in the days when the Alliance barely had any quests here apart from the wonderfully convoluted “The Missing Diplomat” which had you running around Azeroth in search of the missing King. I know we could hardly be hunting Varian when he’s standing brooding in the Keep, but I wish when they redesigned the zone, they had left in the bit where Jaina and the Archmage port in to capture the bad guys.


The one quest chain I always complete when I wander through the Marsh is that tragic tale of Smiling Jim and his unlucky family. There is something about Jim with his broken mind, perhaps the one person in the walled city for whom the destruction of Theramore was a blessing which always inspires me onwards to track down those responsible and of course to lay a wreath on the grave of his wife and son.

Flicking through my archives, I wrote about this chain way back in 2010 before Cataclysm ripped everything asunder and it’s interesting that unlike most quests in Azeroth it hasn’t actually changed much between now and then. The bread crumb from the Wetlands is gone but the essence of the chain remains the same.


The second quest I tend to make a bee-line for is that terrible tale of a sea monster  named Tethyr. The chain begins with a quest to help a curious Gnome restart the Theramore Lighthouse and then once  you’ve got it going again, you learn from Nat Pagle that not only are legends of a sea monster off Theramore real but that Tethyr was the real reason they closed the lighthouse in the first place.

Yes, Tethyr is certainly real, and he lives in the waters off Theramore.

Has a thing for bright lights. He’s the reason they shut down the lighthouse in the first place, you know…

And if you light it up again, he’ll come right back. But no one in their right mind would do that.

Everyone’s favourite in-game fisherman and of course giant monsters with huge teeth are always going to be a winning combination.

The Marsh is also the location of my favourite escort quest in the whole of Azeroth although to be fair that’s not particularly hard since I hate the rest of them with a passion.  Escorting Stinky through the marshlands as he pauses searching for what you assume the first time around is some tiny little flower hidden in the long grasses and swamp waters and saving him from angry crocodiles is fun enough by itself but that moment when you realise that plant which has taken him five minutes to find is actually the giant root you can see for miles…

The last thing I always do is pay Oxynia a visit in her lair and ponder the issue which has bothered me since the first time I killed her way back when, exactly who is the father of all those whelps? Our Priest chat* at the time decided it was either Bolvar or Marshal Windsor (well he knew she was Dragon…) although there are exceedingly dodgy theories out there on the internet if you are feeling brave enough to search for them.

*No one actually talked about Priesting, unless you count loot.