I really hope Ms Liddie is not Challe mark 2.
The pet cemetery near by and her self admitted need for wine does not bode well.
I’ve been testing things on Beta and on the whole, have found myself falling in love with the game again. Of course there are things I don’t like (Snow has massive class hall envy for example) but that was always a given. Unless I designed the game myself, I was never going to like every aspect and if I designed it, there would be a lot of very unhappy Ret Paladins, Death Knights, Arms Warriors and Frost Mages out there.
Anyway, here are three screenshots which highlight the completely random things I’m especially excited about.
I’m a creature of habit. My first Onyxia kills took place in vanilla, before flying mounts entered the game. As my then Guild tag acted as a sort of red rag to a Tauren (Orc, Troll and Undead too), we used to meet in Theramore and then either ride through the Marsh or make our way across the water slowly.
Now whenever the urge to kill her crosses my mind, I still go to Theramore before flying off to her lair.
Things have changed somewhat since we used to gather, chatting by the main gate. An army of 40 players all in our glistening armour, looking more unified than we ever were (actually it was more like 38 because every raid had at least two players who needed summoning from somewhere…normally Gnomes). There is however still a beauty to be found amongst the ruined stone and gaping crater. I know it’s only a video game and yet, I can’t shake that feeling I have of loss whenever my character stands by what used to be the Theramore Tower.
This story however has a happier ending. Much to my surprise, wrapped up in the usual Onyxia loot (Hunter/Druid…somethings never change), I discovered a mount. For once those fickle Gods of RNG smiled on me.
As I ran through the Black Temple the other night, I realized that I’m grateful I no longer raid. The thought of trying to oversee people trying to do this whilst in combat would have got old real fast…. The sheer number of Hunters we would probably have had to kick for posting selfies of themselves hugging our corpses during wipes they avoided with feign death would most definitely have been over 9000 and that’s before we get to the wipes certain members of my old guild would have managed to create whilst trying to grab artistic shots of themselves with the next boss.
Doing on your own though… well that’s another story.
Santa came early to the Harpy household this year bringing with him a copy of Dragon Age Inquisition. It’s a joint present and as we have with both incarnations of the game, we’re playing together sharing the decision making and taking it in turns to pilot our way around the stunningly beautiful map.
Naturally we’re playing a Mage as we have in every other incarnation of the game and spent around an hour playing with the character creation screen.
Visually the game has blown me away, it’s far too easy to stand around admiring the way the light falls through the leaves or the little details dotted around.
What has really sold me though is the scale of the game, we’ve played for around eight hours but haven’t really achieved anything at all. From puzzles, to little quests just to be kind along with the main story lines, the scope is immense.
My favourite thing so far however is this:
It might turn more like a tank than a horse but the level of detail is amazing, from the difference in your position depending on your speed to the individual hairs making up the tail.