Zen and the Art of Dungeoning

So far I’ve run two Legion dungeons. Both were fairly easy runs, a couple of wipes in the Eye of Azshara to Serpentrix and a gentle wander through the Halls of Valor with zero casualties. In particular I really enjoyed the latter, the look of the dungeon, the boss mechanics and the variation in bosses.  In theory, there shouldn’t be an issue but there is. You see those two dungeon runs weren’t done with 5 people, they were done with 2.

It happens every expansion, I level and then I hit a wall of what to do next. The obvious answer is dungeon but I can’t. Even thinking about queuing up has me going into “worst healer EU” mode mentally which then swiftly becomes a self fulling prophecy. I get too many physical symptoms of anxiety to play to a “proper” standard (my words, not anyone else’s).

Doing this was easy, doing it with 3 more players seems impossible.


With Legion it seems the problem is bigger than ever. You can’t do your Class Hall mission with dungeoning, you can’t level professions without dungeoning and then of course there is the revamped Karazhan heading our way. I would love to see it but the mountain it would take for me to get there in this expansion seems too high, too steep and with far too many feral goats hanging off it’s sides.

I was under the mis-impression that Blizzard had realised that there are many ways to play and that all those ways are valid, yet it seems that those lessons haven’t been learnt from the PvP fiascos of the Legendary cloak and Children’s Week. Yes, the dungeons are (in my limited experience) lovely looking and have lots of interesting mechanics and I can understand why the designers are rightly proud of them but forcing people who want to meander through the game into running them or hitting a wall seems as unfair as making people who want to progress their profession quests get blown up in the Underbelly because they either don’t know the “Guard for hire” system exists or they don’t get back fast enough to buy a new one before the timer runs out.

Where I go from here, I don’t know. I’d like to say I’d wake up one morning and think well if I can do it with 2 people, adding another 3 to the mix should surely make it go faster and if one of them stands in the fire…”so what!” but the honest answer is likely the same thing will happen this time as has happened before, I play for a bit, end up with a log of dungeon quests and quit.

Aludane Whitecloud and the Dalaran “Airport tax” conspiracy

I entered Legion not caring that we wouldn’t be able to fly until some nebulous point in the future. I really didn’t mind that my flying mounts, especially the Drakes would be left languishing in their stables but then something caught my eye and suddenly not being able to fly began to rankle.

It’s all the fault of this gentleman here:



Yep, the Dalaran Flight Master has a right little racket going on…he’s charging us for using our own flying mounts.

At the moment the only mount capable of flight I have marked as a favourite in my mount list is my Ironbound Proto-drake. Feel free to guess which mount Mr Whitecloud always sends me flying away from Dalaran in…if you need a clue it’s a Protodrake of a distinctly Ironbound variety.



Further testing suggests that if you have multiple flying mounts marked as favourites, your leaving Dalaran flight will pick at random from those. If like Mr Harpy, you don’t have any favourite flying mounts, the game will just select one of the flying mounts from your collection.

On the one hand, it’s great to use the mounts that you might not be using at the moment. On the other, it’s a bit cheeky to charge us for the privilege.

To add a mount to your favourite list, you just open your Mount collection up and then right click on the mount you want to favourite.


A Weapon for All Seasons – The Three Priest Artifacts

I’m now level 105 and possessor of all three Artifact weapons available to Priests. My experiences of the quests might be slightly different to most Priests as I did all three quest chains as Holy but if I had to rate them, it would be as follows.

The easiest by far was Shadow. No annoying NPCs standing in burning floors, demon goop or anything else dangerous to their health. I also liked the outdoors element of the chain, where you could group up with other Priests if you wanted/needed. In fact, I think this was my favourite over all quest, even the dreadful “Scottish” accent of the Dwarf couldn’t ruin it. I love the snarky evil talking blade, it’s a shame it’s not a staff though or that it can’t be transmogrified into one as I’d love to use the Anathema skin.

Priest Specific spells needed: 1 – mass dispel although Holy Nova worked just as well at killing them.

Next on my list would be the Discipline artifact. Again I liked the fact that I could group up with another Priest on the outdoor elements and that it wasn’t all purely instanced. I’m possibly also slightly biased by the fact that my experience with the Beta was a lot harder (Thanks Azuregos…who clearly hadn’t forgiven me for killing him once a week for 18 months in vanilla and did nothing to help me during the middle part of the quest) than it was on live. I’m guessing if you are actually playing Discipline, you do the end part of the quest with a bit more finesse than my Holy Priest did but if it works, it works right?

Priest Specific spells used: 2 – levitate and mind control


Finally Holy, the first quest I completed and my least favourite of the lot. I hate Jace Darkweaver with a passion and sincerely hope if I ever have to group up with him again, he’s learnt to stay out of the fire by then. I think that’s a big part of my issue with the chain, how I can I be a hero if I need a motley bunch of minions to carry me to my artifact quest. Yes, I’m a healer and group part of play is a huge part of that but the Protection Warrior artifact weapon doesn’t exactly have you tanking for a party, the way that the Holy Priest quest has you healing people. I think that made it a bit bland compared to some of the other artifact quests I’ve done, for example the Assassination Rogue one.

Priest Specific spells used: 2 – levitate (because I could) and resurrection

All in all a lot of fun and provided a good break from questing/doing profession based things.


Totally Unnecessary Picture of Snow hanging with Azuregos

A Whole New World

Last night was a revelation. A launch night without as far as I could see a hitch, no getting ported to your doom, no getting stuck in or outside your garrison, no servers falling over repeatedly…instead everything worked first time. Latency was great, no six second delays between spell rotates and no speedups/slow downs.

All the problem areas I anticipated worked brilliantly, the moving of Dalaran, the class hall and artifact weapons had no hiccups at all. Even when about 100 hunters landed on me during the start of my weapon quest the server held up.


It took us approximately an hour to get to level 101 and that included getting the weapons, picking up a couple of pets/drops off rare spawns and finding the time for a bit of a picnic.


All in all, a great start for what I hope will be a great expansion.

For the Horde! (again)

Much to my surprise, I’m now the proud “owner” of a level 100 Troll Druid.


Although I think I’ve reached saturation point with Demons, can’t say I’d be saddened if I never saw another. We’ve gone from level 30 all the way to 100 almost entirely by slaughtering them. I’ve made 2000 gold from the lock boxes and have an army of felbats hibernating in my bags. Even more surprising, it turns out I can actually dps…

A Tale of Two Druids

On returning from our holiday, we used our free boosts on a Druid each. It’s class we’ve both played a lot, possibly I even have more play time on Druids than I do Priests as I tended to raid on the Priest, PvP on the Druid in vanilla so I was a bit taken aback by the “class familiarization” tutorial.


I know that level 100s running around without a clue as to how to play the class isn’t a good thing but this little training school scenario doesn’t change that, especially since it forces you into playing dps. It does however explain some of the quite frankly weird behaviour I’ve seen from undergeared level 100s in the Broken Isles scenario, they must be brand new characters.


However like a well trained Kitty, Heartsease ripped and shredded on command, stopping only to mourn the loss of “pounce” as a spell in it’s own right, oh and to quibble about being told what to do by a Human. Having survived the Broken Isles scenario (and possibly got more Alliance killed than the Burning Legion so far…people without stealth really shouldn’t follow stealthed cats into hordes of Demons) and sorted out a transmogrification, I was at a bit of loose end.

Then I remembered our Troll Druids, abandoned on the same server at level 30.


It didn’t take long to sort out their bars, respec where needed and head off in search of the nearest Demon Invasion. A few short hours later, they’ve gone from level 30 to 59, made quite a lot of gold from selling the contents of their lock boxes since a level 10 item sells for the same as a level 100 one and are now hoarding boxes with a view to opening at what level they reach before Legion comes out.

Just as I intend playing my new level 100 Druid as feral, my baby Troll is a kitty too and playing almost from scratch is helping me get my Druid groove back.

We haven’t paused for many quests but one of the few chains we managed to complete between invasions was the Camp Taurajo one. Let’s just say it made defending Westfall from the Demons a tad tricky.

Sunday Screenshots – Demon Invasions

It seems to rain a lot whenever those pesky Demons are doing a spot of invading, bringing a whole new meaning to “Acid Rain”.