Why I beta test: A Blog Azeroth Shared Topic

The shared topic over at Blog Azeroth this week is:

Are you playing the MoP Beta? Why or why not? How much time are you spending there vs. the “live” servers. 

suggested by Frinka of Warcraft Street.

I’m one of those people who hate surprises, partly because I’m a total control freak and partly because I have rather expressive face. Birthday parties used to be a nightmare as I’d try and rearrange my features into something resembling a smile as I opened yet another bunch of weird and wonderful presents from people who should really know better. As a direct result of this, I still have a bad habit of sneaking a peek into presents before they are “officially” handed out just so I know what I’m getting and can prepare appropriately.

So yes, of course I’m playing the Beta. I’m not playing a huge amount at the moment but then I’m not spending that much time in Azeroth either right now. At the start I was fairly dedicated, running dungeons, trying out the new Panda start zone and questing as much as possible however life has got in the way a bit and I’m basically playing with pet battles and pretending I’m a farmer.

The idea of having to do it all again doesn’t faze me in the slightest, I’d rather have to do it twice but know what to expect than run in with my eyes shut. Whether we like it or not, Mists is going to come rolling out and thus playing the Beta, along with reading forums/blogs and the like is the best preparation we can do.

BETA: There is something terrible in the Turnip Patch

This little chap to be precise, the terrible Turnip mini-pet.

So how do you farm him up?

When you start work on your Tillers farm, (which by the way you can currently do at lev 85)  you can ask Jogu the Drunk for crop related tips. I followed his advice and the next morning when I was harvesting my carrots, I got this “interesting” looking seedling from amongst my crop.

Once planted, it turned into a spiky looking plant and the following morning, I found this:

I tried again on another character and didn’t get an ominous seed however the advice I got that day was to plant witchberries so I’m thinking it’s either got to be a root vegetable like carrots (what I originally planted on Sprout) or it’s just a random chance to get. Either way, starting off your Tillers rep and also growing lots of ingredients for cooking as soon as possible is probably a good idea. My advice today was to plant carrots again, so hopefully there will be a seed awaiting my Monk tomorrow.

So far the only idle animation he has is a sort of roar, where he throws his little leafy arms up into the air but when you pull him out, he leaps out of the ground rather adorably.

All in all, another reason to play around with the Tillers.

BETA: Thoughts on PvPing as a Healing Priest in MoP.

Disclaimers and stuff: First Beta build and everything is likely to change between now and live. Blizzard have admitted that the Priest Class still is a work in progress and things are missing/being switched around.

Crowd Control

Fear is back as baseline and Holy still has access to Chastise (the disorient).

Our other cc options can be found on Tier 1 of the new talent trees and they are:

  • Dominate Mind. 30 second cooldown. (appears to replace our current Mind Control) and is usable on all but mechanical targets.
  • Pysfiend. 45 second cooldown. Summons a Pysfiend that stands in place. The Pysfiend casts a Psychic Scream on a nearby enemy within 30 yards every 1.5 seconds, preferring targets which attack the Priest. Psychic Scream causes enemies to flee for 30 seconds, damage caused may interrupt the effect. (Given that Fear is back as a baseline, this may change. Due to diminishing returns, it’s unlikely to be my preferred choice in PvP).
  • Void Tendrils. 30 second cooldown. Summons shadowy tendrils out of the ground, rooting all targets within 8 yards for 20 seconds. Killing the tendril will cancel the effect. (Wonder if the Freya root macro could be re-used  for tendril killing).

Damage Prevention

First of all, it looks like that staple of Disc PvP, Focused Will is gone for good. Disc does however hang on to both Pain Suppression and Power Word: Barrier.

Other options available to us will include:

Glyph of Inner Sanctum: Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%.

This is basically our current talent in the Disc tree swapped to a glyph.

Talent: Phantasm (tier 2) – Any time you Fade you remove all movement impairing effects from yourself and your movement speed will be unimpaired for 3 seconds. In addition to this, you are no longer targettable by ranged attacks for its duration.

This combines a reworking of the current PvP set bonus with an old shadow talent of the same name with some new goodies.

If the “duration” means Fade and it keeps the same cooldown/duration it currently has, that could be 10 seconds out of every 30 that ranged spells just can’t hit you. Ever the optimist, but I’m not sure I see this going live as is.

At the moment, the other choices on tier 2 are purely movement speed related and since a boost to movement speed is no use unless you first clear snares, I’m erring towards this as my PvP pick.

Spectral Guise looks as if it’s making a come back as our lv 87 ability.

Instant cast, 30 second cooldown. Your shadow blurs into the darkness, leaving behind your true form. As a shadow you are invisible but remain in combat. Lasts six seconds or until your true form is hit by 3 direct attacks.

I’m currently  undecided on this one. If those “3 direct” hits include white damage, I’d say this is a fairly useless party trick. If not then it has possibilities. I’d like it to work like this,

/cast Spectral Guise. Then working on the same sort of principle as the Highborne Soul Mirror,  my shadowy self splits off  from my “real” body. Whoever is currently using me as a punching bag, keeps hitting the “fake” me whilst the real me gets to wander off, re-appearing a few yards away.

Dispels.

Instead of having an offensive and defensive dispel and a remove disease, we now have one defensive dispel which removes both magic and disease effects from a target and an offensive dispel. (This was my preferred solution when I discussed dispels a few weeks back although I’m still not convinced that adding a cooldown to dispels makes their use  any more intelligent than when we could spam them willy-nilly.).

Purify (new spell) – 8 second cooldown, removes all magic effects and diseases  from one friendly target. Is only available to Holy and Disc.

Glyph of Purify: heals your target X% upon successful removal of debuffs.

Dispel Magic – now has an 8 second cooldown and removes one buff from an enemy.

Glyph of Dispel Magic: Your Dispel Magic spell also damages your target for 0 Holy damage when you successfully dispel a magical effect.

Glyph of Leap of Faith: Your Leap of Faith spell now also clears all movement impairing effects from your target.

Mass Dispel is still with us and since it appears to be an option for Symbiosis, it seems as if it’s going to stay that way.

Offensive Magic.

According to the spell lists, Holy and Disc are losing access to most of the Shadow magic abilities (mindblast and mindspike). I have to admit, I’m  not particularly happy about this as I’ve always preferred using my shadow school when fighting melee, that way if I do get kicked, I’m not locked out of my heals.

We still have Shadow word: Death to annoy Mages though.

Glyph of Holy Fire: Your Holy Fire spell is now instant. Having another instant is always good in PvP and this might combine nicely with Atonement.

Atonement is also meant to be making an return as a glyph but hasn’t put in an appearance yet.

Cooldowns.

Disc has Pain Suppression, Power Word: Barrier and Hymn of Hope (even if we don’t know how that’s going to work just yet, however given that according to the data-miners, Symbiosis may give Disc Priests Tranquillity, I’d put money on the fact that it’s not going to be a heal).

Holy has Divine Hymn (on a 3 minute cooldown), Lightwell (which now has 15 charges as baseline) and Guardian Spirit (which hasn’t changed).

Talents offer us a few more possibilities.

Desperate Prayer is still available as a talent but it’s currently a choice between that, Voidshift and the new version of Angelic Bulwark.

Voidshift has now shifted itself to tier 4 of the talent tree. “You swap health percentage with the current friendly target. After this effect ends, whoever has the lowest health is automatically healed for 25 percent of their total health”. This has a 3 minute cooldown.

Tier 6 of the talent tree offers Vow of Unity. “Can not be cast on Tank specialized players”. 15 second duration, 2 minute cooldown, all healing on both targets is shared, and a portion will travel in both directions as well. The small print means this is rather lacklustre in PvE. I’d like to play around with it and binding heal as Holy. However since quite a few battlegrounds revolve around flags and flag carriers are often tank specced, I’m not as excited as I was before they added the caveat.

Other Useful Things.

Inner Focus is still Disc only and Strength of Soul (that crucial PvP talent) now appears to be a glyph.

It seems like Reflective Shield is also becoming a glyph. This makes me happy because I’ve beaten lots of people in 1 v 1s that I would otherwise have lost without it.

Other Priestly Beta Links: (will add to this as I find them)


I’m sure there is loads of things I’m missing but on the whole, so far I’m excited about PvP in Mists.