Running Dungeons – The Way my Mind Works

One of the joys of leveling 5 mans with just your other half means that you have time to stop and look at the scenery with an angry tank running off and pulling eight packs at once (that’s my job with starfall!). However running dungeons has given me more questions than answers.

Why isn’t astronomy a WoW profession?


I imagine this is meant to be Elune and her son Cenarius (it’s not majestic enough to be Malorne) but there must be thousands of constellations up there and just like archaeology, different constellations could relate to different races. Perhaps telling stories, letting us learn more about the lore behind our characters and of course there would be vanity items. I mean who wouldn’t want their own mini Azeroth floating behind them,


a smaller version of this complete with circling moons.

Not enough is made of the iconic boss lines in WoW. I raided with the same guild for much of TBC, Wrath and the start of Cataclysm and certain yells became almost part of the boss killing ritual. I mean who can forget “Come closer … and burn!” or “Ra-ak! Yes, Trinkets, Pretty trinkets”. I would so love a mini Arakkoa who yelled that from time to time. Not to mention the fact that we couldn’t kill anything post Thorim without someone yelling “I remember you….”.

Why can’t we have battle pet versions of these?


I mean they show up all over the place in a variety of different colours and sizes.

Why isn’t Erin Havenfire in the Culling of Stratholme instance? Everyone else at all relating to Stratholme from Little Pamela to Hearthsinger Forresten is there, alive and happy so why not her?

Why can’t we have battle pets like these? Tiny little bugs caught in spun strands which sparkle in the sunlight. Also wtb more bug infested dungeons. There is something stunning about them and they don’t get run enough.


Finally sometimes you find Beauty in the most unexpected places.


On the ease of Leveling: Worgens, Whining and Warriors

It took a while but I finally found a hook to make me enjoy leveling my little Worgen Druid.


Ever since level 40 ish, we’ve been running every single dungeon  as a two person group and so far, 32 levels later it’s been a blast. Not only has this helped me feel a lot more comfortable playing Balance (a spec I haven’t touched since Wrath) but I think this has helped crystallize my feelings towards the intended Proving Grounds change. Dungeons whilst leveling are too easy by far. We’re running a Prot Warrior and Balance Druid combo and haven’t had any issues even when I’ve accidentally thrown mobs at other packs whilst trying to pour a drink one handed. I know that I’ve played a Druid since vanilla and yes, Mr Harpy has tanked on a Warrior since Molten Core including 25 man heroic progression fights in the past but this isn’t about ability to play, we couldn’t fail if we wanted to. I’m not saying that will continue all the way to level 90 but we know that we can two man the first Pandaria dungeons because we’ve already done it at the right level albeit on different classes.  Yes, it’s leveling but that is meant to be where you learn to play, having to expand your toolbox usage with every new spell you get and personally I don’t think it’s fair to set the bar so low below the level cap and then suddenly force players to jump through hoops in order to essentially run the same 5 man content just tuned harder.

The game should be progressive, every 10 levels or so everything should get harder so you have to think about what you’re doing. However we know that with the ability to buy level 90s,  if anything the lower levels will get easier not harder which is going to contribute to the issues we already face in group content. If you can either faceroll your way to 90 or hand over your credit card then yes that does mean that there will be some people who struggle in 5 mans either as new players or on new classes but them having obtained silver in test which can be learnt by rote without the random input of players is pointless.  Without a challenge, there is no purpose… but that challenge should not be artificially inserted 99 levels too late and worse input in such a way that it doesn’t fully reflect on what you’ll actually be asked to do in a heroic dungeon. Why not just tune the normals correctly so that they require some thought  and quite possibly some crowd control and then limit entry to the heroic versions to people who have completed the majority of the normals*. That way people will be familiar with said dungeons, will have obtained loot which will help them run the heroics and more importantly will have played with real people.

On our road to Northrend, we also took a brief detour to Karazhan to see how that had changed, given that Mr Harpy tanked him way back in the first few weeks of the Burning Crusade on a warrior with similar health to his new alt.


Yep, a picture is worth a thousand words. The only thing which hasn’t changed is the lack of a mount in the loot. In fact I suspect whilst we stopped here and went back to doing 5 man content, the only fight we might found painful would have been Chess but since that is soloable even that would doable.

On a slightly less whiny note, I’d forgotten how beautiful the Old Kingdom dungeons were. Who needs a Garrison, I’m planning on living here.


*I would have said every one but the random dungeon queue adds an annoyance factor to that.