If I’d designed the Priest Class Hall for Legion …

Many moons ago, Mr Harpy and I spent a couple of months in Mexico. This is a photo of a place called Cholula (I’m assuming I took it whilst in a traffic jam) and the reason it’s in this post is that Church is not nestling on a hill but a Temple.

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That recycling and re-purposing of sacred spaces would be the theme of my Priest Class Hall. From the outside, you’d see a church sitting on a slight hill but inside, it would be so much more.

The Shadow Hall

Imagine if you will, a Temple to an Old God deep within the earth. Dank, shadowy and with something which doesn’t bear too close an examination dripping down the walls. The air is thick with candle smoke and pallid pools cast strange reflections on the ceiling. If you look too deeply into the water, tentacles (or maybe it’s just pond weed) wave, encouraging you to wade in.

At one end of the room, we find a library full of dusty books whose subject matter seems to involve flaying of minds and melting of souls. This coupled with a pile of empty coffins beside them doesn’t paint a particularly wholesome image.

A pile of abandoned Anathemas lie sadly in a corner.

Famous Priests:

Shadow Priest Allister, author of that famous tome “Holy Bologna: What the Light won’t tell you” can be found sitting at a desk in an alcove asking for help deciding on the title of his new work, muttering different possibilities aloud.

Mistress Natalia Mar’alith, High Priestess of C’thun tends to the pools, every so often chanting something sibilant softly which has the waters churning with what looks like blood.

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Vivienne Blackwhisper can be found playing cards with her Alliance counterpart Brienna Nightfell. In between hands they complain about their non Shadow Priest raid members in the Trial of the Crusader and discuss strategies for the upcoming Arena season.

Stairs rise up, twisting away from the fetid cellars. The space widens to provide a burial ground for those who died for their faith. Nightelf graves lie side by side with Troll, Tauren next to Gnome before narrowing again.

Discipline

At some point, the Night Elves were drawn to the power of the Temple below (or perhaps they thought building on top of it would help them guard it for the eons to come). Here within what was once a Temple to Elune, we find the Discipline Priests going about their business. One end of the room holds training dummies for the practical application of both Light and Shadow. Just like downstairs, there is a nook full of books although these seem a lot less forbidding, apart that is from the one that is shackled in an alcove. Through an Elven arch, we discover a Moonwell, complete with a statue of Elune, trees and benches make this a comfortable resting area.

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Although the windows to the outside must be nothing more than illusions as the Temple is covered in rock and gardens, the moon is clearly visible through them at all times of day.

High Inquisitor Whitemane (yep, she’s still refusing to stay Dead and I don’t care what other classes think, she’s a Priest!) is teaching some Acolytes the art of resurrection.

Argent Confessor Paletress is in charge of the Confessional, step inside to confess your deepest darkest sins and receive a suitable and fitting penance. Every so often, you’ll discover one of the NPCs has beaten you to it and is admitting all sorts of scandalous stuff.

Moon Priestess Maestra has relocated from the Post which holds her name and can be found in conversation with Tyrande (a much more logical class “leader” choice given the Night Elf theme of the expansion.

Sister Aquinne has finished her training and been promoted to Full Priestess from Novice.

Thomas the Altar boy from Stormwind Cathedral runs errands between the NPCs, bringing one a book they need or another a bottle of holy water or a glass of wine.

Again the stairs climb upward, this time when they widen out, a small infirmary has been built into the alcove. Run by Chief Surgeon Gashweld and her Gnomish minions with assistance from some Goblin Priests.

Holy

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Finally and more recently an intrepid (or lost) bunch of Humans or maybe Worgens came along and found the ruins. A whisper of the power once held inside captured their imaginations and a church was built, capping off the two Temples which came before it. In honor of the Priest takeover and our Draenic friends, the gardens outside have been given a distinctly Draenei flavour and inside the Church, proximity to the Naaru has caused things to begin to alter. Regardless of the time of day, sunlight streams through the windows.

A Lightwell glitters by the altar and Priests come and go in the pews, listening to sermons, chatting, praying quietly.

Ishanah

High Priestess MacDonnell has finally lost interest in Scourge Cauldrons and moved in search of a newer enemy to fight.

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Random Details

The ghost of Erin Havenfire wanders randomly through the Class Hall, talking to herself about the balance of light and shadow. When clicked upon, she offers to show you why that balance is so important. If you want you can see a short video of her pressing some random Priest into service to help her gain the redemption she sought.

Books from all three “Faiths” move through the Class Hall, occasionally dueling each other with much smiting, mindflaying and a touch of holy nova from the glittering Holy books.

NPCs wear a variety of Priestly outfits, all the tiers are in use somewhere across the Class Hall.

The various Priest Class trainers all make appearances, conversing about such topics as their most terrible trainees and debating points of theology (I so want a Male Priest answering every question on religion with “that’s an ecumenical matter” and if you haven’t watched Father Ted you should).

In the gardens outside, you find dueling Priests and in a rose covered arbor, a two Worgens sit watching. The Trolls have distributed their Loas throughout the complex depending on where their beliefs lie.

 

Toys, Trinkets and other awesome stuff

A Spirit of Redemption combat pet, if you kill a critter with her out, she tells them it’s not yet their time and resurrects them. Should you aoe a whole bunch of cute little bunnies, she casts mass resurrection.

Devouring Plague, a pet.

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Every so often, she enters shadowform and casts devouring plague on a critter, cackling.

A Travelling Sermon, yep if you can’t get your raid to come to listen to Paletress, you can take a miniature but equally loud and annoying holographic version of her to them…one of the less discussed “benefits” of letting Gnomes and Goblins be priests.

Mini Benediction/Anathema, follows you around casting sparkles every so often (think holy nova but either gold or shadowy). That way, even Shadow Priests can still have their Anathema out whilst using their Artifact weapon.

Holy Priests can purchase a toy entitled “Inept Shadowfiend”. On a 3 minute cooldown, you can summon an “inept shadowfiend” for 12 seconds. It will appear, stand around looking a bit dazed and confused for a bit, hug your feet, drool on the floor and then vanish back from whence it came.

Titles

One of the “flavour” aspects which drew me to the Priest Class was the race specific spells we used to have. In order to recapture that idea that we’re very much drawing on different religions, the titles reflect the differences between the races.

Night Elves: Moon Priest/Moon Priestess

Gnomes/Goblins: Chief Surgeon

Humans/Dwarves/Troll: High Priest/High Priestess

Tauren: Seer

Draenei: Anchorite

Forsaken: Shadow Priest/Shadow Priestess (Torn on this one. The lore might say one thing, but not all Undead Priests are shadow).

Yes, this is a very Alliance centric vision but so is the one we’re getting in Legion. There would obviously be more Horde NPCs but in my admittedly quick look, I was struggling to find that many unique Horde Priests who stand out.

Edit: If this post leaves you with the idea that I’m not hugely taken with the Priest Class Hall that Blizzard have designed, you would be correct.

 

 

Everything Changes

The community blog topic over at WoW Insider this week is:

What do you think of persistent changes to Azeroth?

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Now I have to admit I am in favour of the world constantly evolving and changing. Events like a giant bad tempered Dragon flying up from inside the earth should leave scars on the landscape as should tidal waves and conflict. You can’t have say deforestation taking place on a massive scale yet the number of trees in a particular zone staying the same, it doesn’t happen in the real world and wouldn’t happen on Azeroth either. As a story line progresses, the world in which it takes place needs to change along side it. I think phasing ( as annoying as it is from a world pvp perspective) works wonders for this, letting us see the result of our actions as we explore the environment around us. That said, I do wish Blizzard would stop taking a remodeling tool to my favourite zones.

However what I’d love to see is more use being made of the Caverns of Time. What if we could enter a zone in the Caverns of Time and be whisked away to a point in Azeroth’s past. You couldn’t necessarily go anywhere at once but that could easily be explained away by mist on the timeways or some such random deus ex machina. Maybe the destinations would change weekly or maybe it would be influenced by the patch but the idea would be that one week/patch cycle you could picnic in old Auberdine and the following week/patch you could revisit Desolace back when it was desolate.

This would also allow Blizzard to add old content without actually adding old content. A bit like the Timeless Isle, I wouldn’t make it obvious with big question marks everywhere but merely allow those who are interested to meander around finding things if they want to. You could put the old class quests back even if the rewards are purely cosmetic but personally I’d love to see Eris Havenfire yelling across the Plaguelands again. It would also allow people who are relatively new to the game to see the bits and pieces which everyone still talks about.

Major events like the Scourge invasions and the recent Barrens conflict could also turn up so that people who still want things from them could have a chance to revisit on alts. In fact which areas are due to swing by the Caverns could appear in the calendar a bit like the call to arms battleground so that you would know that next week, you could pay a visit to old Westfall or in three weeks time your chance to farm a bit of lumber for an old war effort. Loch Modan would still have a loch in it and Auberdine a proper pier but yet it wouldn’t detract from the current game.

We’d be able to pay our respects to NPCs long since dead and dance around Lady Prestor teasing her with future.

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Azshara could be Goblin free once again even it was just for a limited period and we could just wander and explore to our heart’s content. Blizzard have recently started adding more and more vanity items and these portals into the past would be the perfect place to continue this trend as well allowing them to advance current story lines by trips into the shadows if they so chose.

Proving your Worth: Why Class quests had value

Cymre put up an interesting post a while back about the old AQ Gates quest chain which got me thinking about a couple of my favourite and now removed quest chains. Then when I was attempting to clear out my drafts folder I came across this. A post I started in November 2009 but never got around to finishing or publishing (before now) plus it is Druid week and thus ever so slightly relevant (at least the first paragraph is).

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I’m currently re-running the Swift Flight form quest on my second druid. The experience has left me  feeling a little saddened and humbled. Why aren’t there more of these awesome quests scattered through the game. Why don’t all classes have the opportunity to discover more lore about their class? I had to use virtually all my spell book, from hibernate to cat form, to remove curse to moonfire. I visited places I’d never seen before, like the pink frosting masquerading as water outside the Barrow Dens and the river border of Azshara and Ashenvale. I came out of Sethekk Halls feeling like a proper grown up Druid.

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Back in Vanilla, I had the pleasure of doing the Benediction chain and I watched the Gnomeling do his Rhok’ledar (I was there for moral support and to kill any Horde who looked at him funny). Both were amazing chains but when you compare the Priest/Hunter epic chains to the Druid model, there are a couple of crucial differences. The Druid one doesn’t rely on RNG. I got lucky, my Eye dropped from our very first Majordomo “kill”. However I knew Priests who had to wait months for that chest to stop yielding leaves, conversely, my guild got Eye after Eye and so our Hunters were epic bowless. Putting the two parts that both Hunters/Priests needed on two different raid bosses meant that in order to experience your epic class quest you had to raid. For Priests especially, getting the Eye of Shadow on my server was hard. One guild (mine) tended to get 95 percent of all the Lord Kazzak kills and when you factored in the fact that we had something like 12 raiding priests and numerous priest alts, it took a while for them to filter onto the Auction House. Yes, you could farm it from those horrible demons in Winterspring but doing so as a Priest solo was hard and the drop rate sucked. That’s actually how I got mine, farming with three other holy priests and a resto druid until 4am – roots, smite, smite, smite, smite, wrath, roots, smite, smite, smite, smite, roots, wrath, wrath, wrath and so on. Painful doesn’t even begin to describe the experience. To be fair we started out with a bunch of dpsers but they all went to bed early. Not sure if that was because they were bored or because they had to get up early in the morning and we healers soldiered on.

So if any future class quests were added, I think that Blizzard should follow the Druid model and make the chain easily available to anyone regardless of how they choose to spend their time in-game. Availability obviously has to impact on the reward, but the rewards could be cosmetic or fun or even powerful at the start of the expansion but wilt over time. If something is easily obtained by say all warriors willing to spend a few hours running quests and probably doing a dungeon or two, I can’t think of any reason why it couldn’t be comparable with the first tier of raid weapons. It would provide a different gearing path and help factor out RNG for people trying to get their first set of gear together. As for dealing with the different specs, Benediction/Anathema was an awesome way of doing that and it would be nice to see Blizzard implement that on other stuff.

Which then got me thinking, Blizzard originally added quite a few class based zones. Think Ravenholdt hidden away in the hills, compete with its poison garden and staffed by persons of a dubious nature. Or Fray Island, the fight club of WoW where warriors would brawl to prove their worth and receive Berserker Stance. Then there is the Moonglade itself, the tranquil valley in which druids of both factions can meet, watched over by the Cenarion Circle. When Cataclysm rips a path through the world as we know it, WoW’s very own disaster movie, I really hope that areas like those get a bit more love.

Also WTB a Priest hideout where Erinys can sip honeymint tea and debate the finer points of religion with other Priestly types. Although I suspect we might as well just rent a battleground or a graveyard because given the diversity of our faiths, someone is bound to end up dead.

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Returning back to 2013, clearly my crystal ball was a bit out of tune. When Blizzard added the latest class quest (the epic Rogue one), they made it require a raid boss and so much for embellishing those class areas…

What I loved about all three of these quests was the fact that they made you think about what it meant to play that specific class. Not only in terms of playstyle although all three required you to explore your spell book, perhaps the Druid and Hunter more so than the Priest, although plenty of people I knew did take Holy Nova especially for the quest but also from an RP perspective if you wished to indulge it.

With the Priest quest, you had to merge the dual nature of the class by acquiring both the eye of shadow and the eye of divinity before striking a balance between them.

You have come for redemption, yet you yourself do not realize this… Do you?

From a roleplay perspective, when I look back on all the terrible things my Priest(s) have done since that day in EPL, I remember this:

I never stated that you were here to redeem yourself, priest/priestess. You are here to redeem me and the innocents murdered while trying to escape Stratholme. My spirit and the spirit of those lost are bound here, cursed to endlessly relive our own tragic deaths.

and consider the slate wiped clean. I really would love to see the quest chain added back into the game, possibly with the Eyes being available through the Black Market.

I also loved the fact that you had to do it by yourself otherwise the “Cleaner” would come and squish you underfoot.

Be warned, you must complete this task alone. It is recommended that your allies remain at a distance. Interference by outside agents will result in a most severe punishment.

Although that plus the fact that Eris Havenfire would yell, alerting the entire zone Horde and Alliance alike that some brave Priest was attempting the quest did make it easier for the opposing side to grief.

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Therefore it probably doesn’t come as a huge surprise that the main aspect of the next patch which I’m really looking forward to is the “Proving Grounds”. Yes I’d rather have the storytelling and romance of class quests but given that Blizzard understandably wishes to design for the masses not a percentage, I’ll happily settle for that.