Some Minor Glyphs are more Equal than others

I’ve had a hate hate relationship with minor glyphs ever since the start of MoP. Playing a Holy Priest didn’t exactly leave me with much choice outside the cosmetic and whilst I’ve nothing against cosmetic, when other classes have something useful to fill their slots it’s a little frustrating.

Sure things like being able to sprint over water and fall great distances safely are essentially niches but they take an existing useful spell and add something to it, making it more useful in certain situations with no negatives at all. Perhaps it’s easier for classes like the Rogue who despite having three specs has only one role but Priests have definitely suffered when it comes to fun minor glyphs which give you an edge over the cosmetic ones.

Confession is amusing for about 10 seconds, although if you could edit the confessions to suit the people you cast it on, it could have far more potential (although I can see why Blizzard would never ever allow this). I do like turning into a Val’kyr ┬ábut wish it altered the spell somewhat, perhaps you stay “alive” for three quarters of the time the normal Spirit remains for but it allows you to cast smite too. Not having to die to get any use of the glyph would be even better though. There are 10 Priest minor glyphs, four of these are Shadow specific, 1 Disc and 1 Holy. Of the four non spec specific spells, 3 are straight up turn this spell effect into that one and the final one is confessions.

Which brings me to the Monk. Here we see a variety of minor glyphs, ones which completely alter spells giving you variety and extra options. Take the Windwalker glyph Blackout Kick:

Use: Permanently teaches you this glyph.

Your Blackout Kick always deals 20% additional damage over 4 sec regardless of positioning but you’re unable to trigger the healing effect.

For situations where you don’t need to heal yourself, this is a great glyph. I admit my Monk currently rocks the completely cosmetic glyph of Crackling Tiger Lightning but my other 2 slots are filled with mostly practical glyphs and besides pretending I’m a Sith Monk is useful, honest. I fell in love with the glyph of Zen Flight the second I tried it out. Okay it’s not as fast as my mounts but you can cast it whilst falling, always handy especially when you’ve used crackling lightning to punt a mob off a cliff and had a slight accident whilst trying to loot it. You can cast your proper mount whilst smugly sitting on your cloud having not fallen to your death. You can mine on it four foot off the ground as well as complete pesky pick up quests under the noses of aggressive mobs. You can pose on it and chill out on it and perhaps most importantly you don’t need to die to use it.


In many regards I wish Blizzard would return to the three type model for glyphs. Major spell altering ones, which always do something nice to your abilities, lesser ones which like the Blackout Kick above offer you a situational choice and finally the minor glyphs, always cosmetic and always fun. At the moment it feels like discussing minor glyphs is comparing apples with oranges which is wrong because it should be apples with apples and the Priest ones shouldn’t be windfall, mushy and filled with maggots when compared to other classes with their shiny pink ladys and golden delicious.