Arathi Blizzard: Brawling in the Snow

I’ve really enjoyed this week’s PvP Brawl. As a healer, the lowered visibility¬†is great until of course six enemy melee pile out of the fog. It’s also created much faster paced games with less defending and a lot more aggressive play which suits me. Our last two games we ended up winning 5 nil as the ice over the water and the blizzard seems to encourage people to put aside the “now defend” attitude and get out there, trying to take bases before the enemy can respond. We also had some great 2 and 3 versus 4 to 5 fights using the visibility to hide from the enemy especially casters and of course playing the bait to drag any defenders away from the flag so it can be tagged behind their backs works really well with the weather conditions.

Plus and perhaps most importantly it has snowmen!

In the winter, it would be fun if this was a permanent option from the list as I think it could quickly become my go to map. Playing this week also got my second Priest exalted with the Arathi Basin faction which was her 55th exalted faction. It’s always nice when you get a reputation achievement whilst standing over the corpse of an annoying Paladin who seems to have made it his afternoon’s work to follow you around smacking you in the face with a large sword. Holy Priests definitely feel like they are in a great place in PvP at the moment, lots of options and decent damage, for example I’m almost 100 percent sure I would have beaten a warrior in a 1 versus 1 had not Mr Harpy’s mage and a passing Demon Hunter turned up to rescue me

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Quick thoughts on Battlegrounds

Since hitting level 110, I’ve been doing quite a lot of battlegrounds. Yes, Demon Hunters can quite frankly go and do something obscene with their ranged interrupt and the next Retribution Paladin who thinks it’s in any way amusing to /lick or /kiss whilst stabbing me with their Blade of Justice can just take a running jump off the Lumber Mill (with or without the aid of mind control) but over all it’s been a lot of fun.

Healing versus one or two is okay, healing versus 3 or more hitting you a lot less so. I found myself missing Spectral Guise and Fear because whilst Mind Control is great one versus one or even in larger scale combat when no one is hitting you (won the Lumber Mill quite a lot by throwing their non Priest healer off the cliff) it’s pretty useless when every melee in range is thumping you. I’m currently talented in Shining Force for more throwing power and it definitely boots people a long way if you’re up high when you cast it but unfortunately is pretty useless if you aren’t up a cliff or a tower or standing next to the edge of the map because everyone just bounces right back at you.

My new favourite PvP toy is the tailoring cloth chests. Having colour coordination is so important if you want to win. It’s even better when you convince your entire raid that they want to dress as Dalaran Citizens.

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The Honour talents annoy me slightly though, I don’t like the idea that I have separate talents for one area of the game which don’t apply in others but that’s minor compared to the annoyance of having to farm Honour to gain abilities like Inner Focus which I’ve previously had although to be fair, if it still makes “that” noise…the Priest Class Hall would be a nightmare if you could use it anywhere outside PvP.

I have a definite hankering after the various Prestige rewards so in-between hoping for a nerf of interrupts (or a limit to how many melee are allowed to hit me at any one time), I will be hanging out at the Lumber Mill, taking towers in Alterac Valley, lurking by the edge of the map in EotS and because Holy Nova is so going to get nerfed soon bouncing in the middle of Kotmogu holding an orb whilst confetti-ing people to death.