Favourite Places – Highmountain

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If I’d designed the Priest Class Hall for Legion …

Many moons ago, Mr Harpy and I spent a couple of months in Mexico. This is a photo of a place called Cholula (I’m assuming I took it whilst in a traffic jam) and the reason it’s in this post is that Church is not nestling on a hill but a Temple.

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That recycling and re-purposing of sacred spaces would be the theme of my Priest Class Hall. From the outside, you’d see a church sitting on a slight hill but inside, it would be so much more.

The Shadow Hall

Imagine if you will, a Temple to an Old God deep within the earth. Dank, shadowy and with something which doesn’t bear too close an examination dripping down the walls. The air is thick with candle smoke and pallid pools cast strange reflections on the ceiling. If you look too deeply into the water, tentacles (or maybe it’s just pond weed) wave, encouraging you to wade in.

At one end of the room, we find a library full of dusty books whose subject matter seems to involve flaying of minds and melting of souls. This coupled with a pile of empty coffins beside them doesn’t paint a particularly wholesome image.

A pile of abandoned Anathemas lie sadly in a corner.

Famous Priests:

Shadow Priest Allister, author of that famous tome “Holy Bologna: What the Light won’t tell you” can be found sitting at a desk in an alcove asking for help deciding on the title of his new work, muttering different possibilities aloud.

Mistress Natalia Mar’alith, High Priestess of C’thun tends to the pools, every so often chanting something sibilant softly which has the waters churning with what looks like blood.

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Vivienne Blackwhisper can be found playing cards with her Alliance counterpart Brienna Nightfell. In between hands they complain about their non Shadow Priest raid members in the Trial of the Crusader and discuss strategies for the upcoming Arena season.

Stairs rise up, twisting away from the fetid cellars. The space widens to provide a burial ground for those who died for their faith. Nightelf graves lie side by side with Troll, Tauren next to Gnome before narrowing again.

Discipline

At some point, the Night Elves were drawn to the power of the Temple below (or perhaps they thought building on top of it would help them guard it for the eons to come). Here within what was once a Temple to Elune, we find the Discipline Priests going about their business. One end of the room holds training dummies for the practical application of both Light and Shadow. Just like downstairs, there is a nook full of books although these seem a lot less forbidding, apart that is from the one that is shackled in an alcove. Through an Elven arch, we discover a Moonwell, complete with a statue of Elune, trees and benches make this a comfortable resting area.

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Although the windows to the outside must be nothing more than illusions as the Temple is covered in rock and gardens, the moon is clearly visible through them at all times of day.

High Inquisitor Whitemane (yep, she’s still refusing to stay Dead and I don’t care what other classes think, she’s a Priest!) is teaching some Acolytes the art of resurrection.

Argent Confessor Paletress is in charge of the Confessional, step inside to confess your deepest darkest sins and receive a suitable and fitting penance. Every so often, you’ll discover one of the NPCs has beaten you to it and is admitting all sorts of scandalous stuff.

Moon Priestess Maestra has relocated from the Post which holds her name and can be found in conversation with Tyrande (a much more logical class “leader” choice given the Night Elf theme of the expansion.

Sister Aquinne has finished her training and been promoted to Full Priestess from Novice.

Thomas the Altar boy from Stormwind Cathedral runs errands between the NPCs, bringing one a book they need or another a bottle of holy water or a glass of wine.

Again the stairs climb upward, this time when they widen out, a small infirmary has been built into the alcove. Run by Chief Surgeon Gashweld and her Gnomish minions with assistance from some Goblin Priests.

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Finally and more recently an intrepid (or lost) bunch of Humans or maybe Worgens came along and found the ruins. A whisper of the power once held inside captured their imaginations and a church was built, capping off the two Temples which came before it. In honor of the Priest takeover and our Draenic friends, the gardens outside have been given a distinctly Draenei flavour and inside the Church, proximity to the Naaru has caused things to begin to alter. Regardless of the time of day, sunlight streams through the windows.

A Lightwell glitters by the altar and Priests come and go in the pews, listening to sermons, chatting, praying quietly.

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High Priestess MacDonnell has finally lost interest in Scourge Cauldrons and moved in search of a newer enemy to fight.

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Random Details

The ghost of Erin Havenfire wanders randomly through the Class Hall, talking to herself about the balance of light and shadow. When clicked upon, she offers to show you why that balance is so important. If you want you can see a short video of her pressing some random Priest into service to help her gain the redemption she sought.

Books from all three “Faiths” move through the Class Hall, occasionally dueling each other with much smiting, mindflaying and a touch of holy nova from the glittering Holy books.

NPCs wear a variety of Priestly outfits, all the tiers are in use somewhere across the Class Hall.

The various Priest Class trainers all make appearances, conversing about such topics as their most terrible trainees and debating points of theology (I so want a Male Priest answering every question on religion with “that’s an ecumenical matter” and if you haven’t watched Father Ted you should).

In the gardens outside, you find dueling Priests and in a rose covered arbor, a two Worgens sit watching. The Trolls have distributed their Loas throughout the complex depending on where their beliefs lie.

 

Toys, Trinkets and other awesome stuff

A Spirit of Redemption combat pet, if you kill a critter with her out, she tells them it’s not yet their time and resurrects them. Should you aoe a whole bunch of cute little bunnies, she casts mass resurrection.

Devouring Plague, a pet.

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Every so often, she enters shadowform and casts devouring plague on a critter, cackling.

A Travelling Sermon, yep if you can’t get your raid to come to listen to Paletress, you can take a miniature but equally loud and annoying holographic version of her to them…one of the less discussed “benefits” of letting Gnomes and Goblins be priests.

Mini Benediction/Anathema, follows you around casting sparkles every so often (think holy nova but either gold or shadowy). That way, even Shadow Priests can still have their Anathema out whilst using their Artifact weapon.

Holy Priests can purchase a toy entitled “Inept Shadowfiend”. On a 3 minute cooldown, you can summon an “inept shadowfiend” for 12 seconds. It will appear, stand around looking a bit dazed and confused for a bit, hug your feet, drool on the floor and then vanish back from whence it came.

Titles

One of the “flavour” aspects which drew me to the Priest Class was the race specific spells we used to have. In order to recapture that idea that we’re very much drawing on different religions, the titles reflect the differences between the races.

Night Elves: Moon Priest/Moon Priestess

Gnomes/Goblins: Chief Surgeon

Humans/Dwarves/Troll: High Priest/High Priestess

Tauren: Seer

Draenei: Anchorite

Forsaken: Shadow Priest/Shadow Priestess (Torn on this one. The lore might say one thing, but not all Undead Priests are shadow).

Yes, this is a very Alliance centric vision but so is the one we’re getting in Legion. There would obviously be more Horde NPCs but in my admittedly quick look, I was struggling to find that many unique Horde Priests who stand out.

Edit: If this post leaves you with the idea that I’m not hugely taken with the Priest Class Hall that Blizzard have designed, you would be correct.

 

 

Sunday Screenshots: Bad Moon Rising

The closer we get to leaving Draenor, the more it seems to grow on me.

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Every Cloud has a Silver Lining

I’m a creature of habit. My first Onyxia kills took place in vanilla, before flying mounts entered the game. As my then Guild tag acted as a sort of red rag to a Tauren (Orc, Troll and Undead too), we used to meet in Theramore and then either ride through the Marsh or make our way across the water slowly.

Now whenever the urge to kill her crosses my mind, I still go to Theramore before flying off to her lair.

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Things have changed somewhat since we used to gather, chatting by the main gate. An army of 40 players all in our glistening armour, looking more unified than we ever were (actually it was more like 38 because every raid had at least two players who needed summoning from somewhere…normally Gnomes). There is however still a beauty to be found amongst the ruined stone and gaping crater. I know it’s only a video game and yet, I can’t shake that feeling I have of loss whenever my character stands by what used to be the Theramore Tower.

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This story however has a happier ending. Much to my surprise, wrapped up in the usual Onyxia loot (Hunter/Druid…somethings never change), I discovered a mount. For once those fickle Gods of RNG smiled on me.

Dragon Age Inquisition – First Thoughts

Santa came early to the Harpy household this year bringing with him a copy of Dragon Age Inquisition. It’s a joint present and as we have with both incarnations of the game, we’re playing together sharing the decision making and taking it in turns to pilot our way around the stunningly beautiful map.

Naturally we’re playing a Mage as we have in every other incarnation of the game and spent around an hour playing with the character creation screen.

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Visually the game has blown me away, it’s far too easy to stand around admiring the way the light falls through the leaves or the little details dotted around.

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What has really sold me though is the scale of the game, we’ve played for around eight hours but haven’t really achieved anything at all. From puzzles, to little quests just to be kind along with the main story lines, the scope is immense.

My favourite thing so far however is this:

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It might turn more like a  tank than a horse but the level of detail is amazing, from the difference in your position depending on your speed to the individual hairs making up the tail.

#IntPiPoMo – The Last Hours of Pandaria

Pandaria whilst beautiful has never been one of my favourite expansions. I’m much more a frozen tundra, fractured ice or burning broken land sort of girl. That said, I still have favourite bolt holes dotted around and I thought on the last day of the expansion that it was only fitting to show you a few of them.

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The fertile fields of the valley have always been one of my favourite places to relax #8

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#IntPiPoMo 2014 – Theramore before and afterwards

Once again November has rolled around bringing with it IntPiPoMo which was originally started by Angelya of Revive & Rejuventate but is now hosted by Jojo of Admiring Azeroth. The idea behind IntPiPoMo is to post fifty screenshots/pictures across the month with no set themes or rigid rules however given that we are a week away from the latest Warcraft expansion, I suspect the vast majority of mine will be WoW related.

Theramore 

Before.. there were tradespeople bustling around and guards watching, their hands brushing their sword hilts.

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Before.. there were buildings, white stone tamed into Inns and Keeps. Wood carved into lintels and doorways, everything serving a purpose.

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Before.. there was life. Vivid green grass trapped between cobbled pathways  and bird song fluting down from the walls.

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Afterwards.. there were graves, so tidy hiding the truth about those entombed below the earth, none of those who lie beneath were ever this neat in life.

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Afterwards.. there was broken rock and twisted wood, the remains of the buildings shattered like the bones of those who inhabited them. Spiral staircases rearing up to the sky like jagged spines ending in emptiness and burns smeared across the pale stone.

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Afterwards.. there was death. Craters tinged with blood and raw angry magic bubbling up with hatred.

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With thanks to Zidormi who lifts the veil between past and present so that we will not forget and we will not forgive.

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#WoWscreenshotaday – A Hallows End Alphabet

For the first time ever, I’ve actually managed to finish one of Tycertank’s screenshot a day prompts. Clearly having it being Hallows End helped me focus or perhaps it was the nebulousness of the prompts themselves which inspired me. Either way, without any further ado.. here are the rest of my screenshots for October and have a happy Halloween!

 

O is for Owl

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P is for Pumpkins

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Q is for Queen

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R is for Rider of Blood

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S is for Skeletons cooking in a pot

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T is for Tattiebogle

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U is for Undead

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V is for Vile

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W is for Witch

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X is for X’avius

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Y is for Yogg-Saron

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Z is Zealots

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One Giant Pumpkin wearing a Witch’s Hat

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Two blood tinged pillars of crystal

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Three impaled Orcs

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Four Hanging Skulls
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Five scary children wearing pointy hats

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#WoWscreenshotaday – A Hallows End Alphabet

Once again Tycertank is running her #WoWscreenshotaday prompt and this month, it’s the alphabet we’re dealing with. I’ve decided to go with a Halloween/Hallows End theme for the rest of the month simply because it’s that time of year when the air smells of crisp apples and damp fog sidles in from the sea, a time for ghost stories and glancing twice at the flickering shadows.

H is for Haunted House

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I is for Imp

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J is for Jack O’ Lantern

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K is for Kel’Thuzad or at least his image!

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L is for Lantern

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M is for Mausoleum

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N is for Necropolis

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#WoWscreenshotaday: The October Diaries

Tycertank that temptress is yet again running her #WoWscreenshotaday prompt. I admit it feels somewhat fortuitous because I seem to have stopped taking and posting screenshots with anywhere near the frequency I used to. However whether or not I make it to the end of the month still remains to be seen. I particularly like the prompt this time around though because it seems to me at least to give way more scope.

A is for Apple Tree.

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B is for Boat.

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C is for Carriage or Coach.

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D is for Downpour, Drenched and Drowned which most of Menethil is these days.

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E is for  Éboulement. Now this might seem like cheating to some however you can use it in English although you might get called pretentious.

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F is for Fishing.

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G is for Ghost.

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