Or my random reflections on the patch.
I’m really enjoying Ulduar, for the first time we have challenging content this expansion. However I can’t help thinking its a bit too easy. We are now 5 bosses down in two nights, techinically one because all we did the first night was get stuck in random places. Having the floor disappear on you in Ulduar was one thing, seeing yourself fall through Dalaran another entirely.
So that lead to
See the teenage mutant ninja turtles and their ratty master. The end of that particular journey was a graveyard in Crystalsong Forest from which all had to take res sickness. Fun fun fun.
However when I compare our Ulduar progress to that in MC, BWL, Naxx the first time around, AQ 40 and even TBC content, we never just walked in and killed that many bosses on the first few nights. I realise that partly why they implemented hardmodes, but call me picky, but I want harder fights with different mechanics rather than doing the same fights in a slightly different way.
XT-002 Deconstructor adds a whole new meaning to tank and spank fights. By the time we killed him, I never wanted to hear his annoyingly whiney voice again. Next week, I’m doing it with the sound off.
Divine Hymn is awesome. Ignoring the Flame Leviathan, all the other four bosses we did last night require massive amounts of aoe healing at points, cue the fabulous Divine Hymn. Prayer of Healing also being castable on any party is rather sweet, given the amount of raid damage that Ulduar seems to favour (a slightly easier Sunwell mark 2 perhaps).
All in all, I’m pretty taken with Ulduar. From a visual perspective, I like the differences between the areas we have seen so far. None of this depressingly similar look for the whole instance a la Molten Core. The first fight was completely different to anything I’ve done so far and whilst I thought I hated vehicle fights (still hate Malygos) it turned out to be really good fun. The other fights required huge amounts of aoe healing and movement which help add an extra level of excitement to them (for me at least, I tend to dislike fights like Patchwerk where its as simple as stand there and heal X til the boss dies).
The Argent Tournament = my second new favourite thing (the first obviously being Ulduar now that the server has stopped trying to slaughter us wholesale everytime we enter). Perhaps it appeals to my hopeless romantic side, after all as a small child I loved reading about knights in shining armour and tales of daring do .
Have to admit I’m glad it is a neutral zone though (slight hint of cowardice which doesn’t sit with the whole knight thing I know) but especially on my priest I prefer doing dailies knowing I can’t be slaughtered by players.
It seems that we aren’t the other Northrend inhabitents wishing to fight the good fight.
The penguins are amassing their forces too.
Enjoying the fishing dailies, although fishing in River’s Heart alongside three quarters of the servers level 80s is a bit scary, both sides eyeing each other up. What would happen if there was blood in the water I hate to think. Speaking of which, for the blood frenzy one, other people’s blood pools are trackable with the fish finder and they last a while so you can share.
Over all, I can’t really think of any negatives.
Filed under: Patches, Random Musing, WotLK | Leave a comment »